bevy/examples/3d
BD103 97131e1909
Move close_on_esc to bevy_dev_tools (#12855)
# Objective

- As @james7132 said [on
Discord](https://discord.com/channels/691052431525675048/692572690833473578/1224626740773523536),
the `close_on_esc` system is forcing `bevy_window` to depend on
`bevy_input`.
- `close_on_esc` is not likely to be used in production, so it arguably
does not have a place in `bevy_window`.

## Solution

- As suggested by @afonsolage, move `close_on_esc` into
`bevy_dev_tools`.
  - Add an example to the documentation too.
- Remove `bevy_window`'s dependency on `bevy_input`.
- Add `bevy_reflect`'s `smol_str` feature to `bevy_window` because it
was implicitly depended upon with `bevy_input` before it was removed.
- Remove any usage of `close_on_esc` from the examples.
- `bevy_dev_tools` is not enabled by default. I personally find it
frustrating to run examples with additional features, so I opted to
remove it entirely.
  - This is up for discussion if you have an alternate solution.

---

## Changelog

- Moved `bevy_window::close_on_esc` to `bevy_dev_tools::close_on_esc`.
- Removed usage of `bevy_dev_tools::close_on_esc` from all examples.

## Migration Guide

`bevy_window::close_on_esc` has been moved to
`bevy_dev_tools::close_on_esc`. You will first need to enable
`bevy_dev_tools` as a feature in your `Cargo.toml`:

```toml
[dependencies]
bevy = { version = "0.14", features = ["bevy_dev_tools"] }
```

Finally, modify any imports to use `bevy_dev_tools` instead:

```rust
// Old:
// use bevy:🪟:close_on_esc;

// New:
use bevy::dev_tools::close_on_esc;

App::new()
    .add_systems(Update, close_on_esc)
    // ...
    .run();
```
2024-04-03 01:29:06 +00:00
..
3d_scene.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
3d_shapes.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
3d_viewport_to_world.rs Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
animated_material.rs Add hue traits (#12399) 2024-03-22 00:36:46 +00:00
anti_aliasing.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
atmospheric_fog.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
blend_modes.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
bloom_3d.rs Improve Bloom 3D lighting (#11981) 2024-03-07 15:20:38 +00:00
deferred_rendering.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
fog.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
generate_custom_mesh.rs Fix UV coords in generate_custom_mesh example (#12826) 2024-04-01 20:00:45 +00:00
irradiance_volumes.rs Implement the AnimationGraph, allowing for multiple animations to be blended together. (#11989) 2024-03-07 20:22:42 +00:00
lighting.rs Fix pink colors in examples (#12451) 2024-03-18 17:44:46 +00:00
lightmaps.rs fix example lightmaps after color migration (#12265) 2024-03-03 21:36:11 +00:00
lines.rs Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00
load_gltf.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
meshlet.rs Meshlet rendering (initial feature) (#10164) 2024-03-25 19:08:27 +00:00
orthographic.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
parallax_mapping.rs Move close_on_esc to bevy_dev_tools (#12855) 2024-04-03 01:29:06 +00:00
parenting.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
pbr.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
reflection_probes.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
render_to_texture.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
shadow_biases.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
shadow_caster_receiver.rs Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
skybox.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
spherical_area_lights.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
split_screen.rs Fix "dark grey" colors becoming lighter in various examples (#12333) 2024-03-06 05:19:59 +00:00
spotlight.rs Adding explanation to seeded rng used in examples (#12593) 2024-03-26 19:40:18 +00:00
ssao.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
texture.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
tonemapping.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
transmission.rs Fix green colors becoming darker in various examples (#12328) 2024-03-05 23:42:03 +00:00
transparency_3d.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
two_passes.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
update_gltf_scene.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
vertex_colors.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
wireframe.rs Fix pink colors in examples (#12451) 2024-03-18 17:44:46 +00:00