mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
182 lines
4.9 KiB
Rust
182 lines
4.9 KiB
Rust
use bevy::prelude::*;
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fn main() {
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AppBuilder::new().add_defaults().setup_world(setup).run();
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}
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#[allow(dead_code)]
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fn create_entities_insert_vec(
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world: &mut World,
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plane_handle: Handle<Mesh>,
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cube_handle: Handle<Mesh>,
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) {
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// plane
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world.insert(
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(),
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vec![(
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plane_handle,
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StandardMaterial {
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albedo: math::vec4(0.1, 0.2, 0.1, 1.0).into(),
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},
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LocalToWorld::identity(),
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Translation::new(0.0, 0.0, 0.0),
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)],
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);
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// cube
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world.insert(
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(),
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vec![(
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cube_handle,
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StandardMaterial {
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albedo: math::vec4(0.5, 0.3, 0.3, 1.0).into(),
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},
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LocalToWorld::identity(),
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Translation::new(0.0, 0.0, 1.0),
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)],
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);
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// light
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world.insert(
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(),
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vec![(
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Light::default(),
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LocalToWorld::identity(),
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Translation::new(4.0, -4.0, 5.0),
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Rotation::from_euler_angles(0.0, 0.0, 0.0),
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)],
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);
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// camera
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world.insert(
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(),
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vec![(
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Camera::new(CameraType::Projection {
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fov: std::f32::consts::PI / 4.0,
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near: 1.0,
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far: 1000.0,
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aspect_ratio: 1.0,
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}),
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ActiveCamera,
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LocalToWorld(Mat4::look_at_rh(
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Vec3::new(3.0, 8.0, 5.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 0.0, 1.0),
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)),
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)],
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);
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}
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#[allow(dead_code)]
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fn create_entities_builder_add_component(
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world: &mut World,
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plane_handle: Handle<Mesh>,
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cube_handle: Handle<Mesh>,
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) {
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world
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.build()
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// plane
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.build_entity()
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.add(plane_handle)
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.add(StandardMaterial {
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albedo: math::vec4(0.1, 0.2, 0.1, 1.0).into(),
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})
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.add(LocalToWorld::identity())
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.add(Translation::new(0.0, 0.0, 0.0))
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// cube
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.build_entity()
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.add(cube_handle)
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.add(StandardMaterial {
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albedo: math::vec4(0.5, 0.3, 0.3, 1.0).into(),
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})
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.add(LocalToWorld::identity())
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.add(Translation::new(0.0, 0.0, 1.0))
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// light
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.build_entity()
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.add(Light::default())
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.add(LocalToWorld::identity())
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.add(Translation::new(4.0, -4.0, 5.0))
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.add(Rotation::from_euler_angles(0.0, 0.0, 0.0))
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// camera
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.build_entity()
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.add(Camera::new(CameraType::Projection {
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fov: std::f32::consts::PI / 4.0,
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near: 1.0,
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far: 1000.0,
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aspect_ratio: 1.0,
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}))
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.add(ActiveCamera)
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.add(LocalToWorld(Mat4::look_at_rh(
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Vec3::new(3.0, 8.0, 5.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 0.0, 1.0),
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)))
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.build();
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}
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fn create_entities_builder_archetype(
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world: &mut World,
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plane_handle: Handle<Mesh>,
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cube_handle: Handle<Mesh>,
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) {
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world
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.build()
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// plane
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.add_archetype(MeshEntity {
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mesh: plane_handle,
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material: StandardMaterial {
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albedo: math::vec4(0.1, 0.2, 0.1, 1.0).into(),
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},
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..Default::default()
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})
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// cube
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.add_archetype(MeshEntity {
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mesh: cube_handle,
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material: StandardMaterial {
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albedo: math::vec4(0.5, 0.3, 0.3, 1.0).into(),
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},
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..Default::default()
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})
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// light
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.add_archetype(LightEntity {
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translation: Translation::new(4.0, -4.0, 5.0),
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..Default::default()
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})
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// camera
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.add_archetype(CameraEntity {
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camera: Camera::new(CameraType::Projection {
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fov: std::f32::consts::PI / 4.0,
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near: 1.0,
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far: 1000.0,
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aspect_ratio: 1.0,
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}),
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active_camera: ActiveCamera,
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local_to_world: LocalToWorld(Mat4::look_at_rh(
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Vec3::new(3.0, 8.0, 5.0),
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Vec3::new(0.0, 0.0, 0.0),
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Vec3::new(0.0, 0.0, 1.0),
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)),
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})
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.build();
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}
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fn setup(world: &mut World) {
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let cube = Mesh::load(MeshType::Cube);
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let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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let (cube_handle, plane_handle) = {
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let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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(mesh_storage.add(cube), mesh_storage.add(plane))
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};
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// no-archetype precompile: 1.24 sec
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// archetype precompile: 1.07 sec
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// create_entities_insert_vec(world, plane_handle, cube_handle);
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// no-archetype precompile: .93
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// noarchetype precompile: .93
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// create_entities_builder_add_component(world, plane_handle, cube_handle);
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// archetype precompile: 0.65
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create_entities_builder_archetype(world, plane_handle, cube_handle);
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}
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