Carter Anderson
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9e5f4aeefc
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implement Copy for Handle
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2020-02-23 23:50:44 -08:00 |
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Carter Anderson
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f84e71d051
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cargo fmt
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2020-02-22 15:02:01 -08:00 |
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Carter Anderson
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b809b22589
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add ColorSource and remove test macro from StandardMaterial
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2020-02-18 09:16:34 -08:00 |
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Carter Anderson
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57f798c0bd
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cleanup
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2020-02-17 19:06:12 -08:00 |
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Carter Anderson
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6f376b5f3f
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remove old render graph
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2020-02-17 18:36:31 -08:00 |
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Carter Anderson
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3b0b40a79d
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cargo fmt
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2020-02-07 23:17:51 -08:00 |
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Carter Anderson
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d76b2b032e
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entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
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2020-01-26 21:44:01 -08:00 |
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Carter Anderson
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b0df491559
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make legacy rendergraph optional (and off by default)
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2020-01-19 12:43:18 -08:00 |
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Carter Anderson
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3783deed07
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rename object3d to mesh
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2020-01-19 02:10:29 -08:00 |
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Carter Anderson
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ec4ca5559f
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EntityArchetype proc macro
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2020-01-19 02:02:12 -08:00 |
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Carter Anderson
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e0753c8ace
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entity archetypes
(for organization and compile time speedups)
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2020-01-18 15:36:24 -08:00 |
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