bevy/examples/entity_builder_comparison.rs

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Rust
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use bevy::prelude::*;
fn main() {
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AppBuilder::new().add_defaults().setup_world(setup).run();
}
#[allow(dead_code)]
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fn create_entities_insert_vec(
world: &mut World,
plane_handle: Handle<Mesh>,
cube_handle: Handle<Mesh>,
) {
// plane
world.insert(
(),
vec![(
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plane_handle,
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StandardMaterial {
albedo: math::vec4(0.1, 0.2, 0.1, 1.0).into(),
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},
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 0.0),
)],
);
// cube
world.insert(
(),
vec![(
cube_handle,
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StandardMaterial {
albedo: math::vec4(0.5, 0.3, 0.3, 1.0).into(),
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},
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 1.0),
)],
);
// light
world.insert(
(),
vec![(
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Light::default(),
LocalToWorld::identity(),
Translation::new(4.0, -4.0, 5.0),
Rotation::from_euler_angles(0.0, 0.0, 0.0),
)],
);
// camera
world.insert(
(),
vec![(
Camera::new(CameraType::Projection {
fov: std::f32::consts::PI / 4.0,
near: 1.0,
far: 1000.0,
aspect_ratio: 1.0,
}),
ActiveCamera,
LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
)],
);
}
#[allow(dead_code)]
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fn create_entities_builder_add_component(
world: &mut World,
plane_handle: Handle<Mesh>,
cube_handle: Handle<Mesh>,
) {
world
.build()
// plane
.build_entity()
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.add(plane_handle)
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.add(StandardMaterial {
albedo: math::vec4(0.1, 0.2, 0.1, 1.0).into(),
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})
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.add(LocalToWorld::identity())
.add(Translation::new(0.0, 0.0, 0.0))
// cube
.build_entity()
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.add(cube_handle)
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.add(StandardMaterial {
albedo: math::vec4(0.5, 0.3, 0.3, 1.0).into(),
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})
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.add(LocalToWorld::identity())
.add(Translation::new(0.0, 0.0, 1.0))
// light
.build_entity()
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.add(Light::default())
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.add(LocalToWorld::identity())
.add(Translation::new(4.0, -4.0, 5.0))
.add(Rotation::from_euler_angles(0.0, 0.0, 0.0))
// camera
.build_entity()
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.add(Camera::new(CameraType::Projection {
fov: std::f32::consts::PI / 4.0,
near: 1.0,
far: 1000.0,
aspect_ratio: 1.0,
}))
.add(ActiveCamera)
.add(LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)))
.build();
}
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fn create_entities_builder_archetype(
world: &mut World,
plane_handle: Handle<Mesh>,
cube_handle: Handle<Mesh>,
) {
world
.build()
// plane
.add_archetype(MeshEntity {
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mesh: plane_handle,
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material: StandardMaterial {
albedo: math::vec4(0.1, 0.2, 0.1, 1.0).into(),
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},
..Default::default()
})
// cube
.add_archetype(MeshEntity {
mesh: cube_handle,
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material: StandardMaterial {
albedo: math::vec4(0.5, 0.3, 0.3, 1.0).into(),
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},
..Default::default()
})
// light
.add_archetype(LightEntity {
translation: Translation::new(4.0, -4.0, 5.0),
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..Default::default()
})
// camera
.add_archetype(CameraEntity {
camera: Camera::new(CameraType::Projection {
fov: std::f32::consts::PI / 4.0,
near: 1.0,
far: 1000.0,
aspect_ratio: 1.0,
}),
active_camera: ActiveCamera,
local_to_world: LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
})
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.build();
}
fn setup(world: &mut World) {
let cube = Mesh::load(MeshType::Cube);
let plane = Mesh::load(MeshType::Plane { size: 10.0 });
let (cube_handle, plane_handle) = {
let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
(mesh_storage.add(cube), mesh_storage.add(plane))
};
// no-archetype precompile: 1.24 sec
// archetype precompile: 1.07 sec
// create_entities_insert_vec(world, plane_handle, cube_handle);
// no-archetype precompile: .93
// noarchetype precompile: .93
// create_entities_builder_add_component(world, plane_handle, cube_handle);
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// archetype precompile: 0.65
create_entities_builder_archetype(world, plane_handle, cube_handle);
}