bevy/crates
HugoPeters1024 8afb3ceb89
add storage_texture option to as_bind_group macro (#9943)
# Objective

- Add the ability to describe storage texture bindings when deriving
`AsBindGroup`.
- This is especially valuable for the compute story of bevy which
deserves some extra love imo.

## Solution

- This add the ability to annotate struct fields with a
`#[storage_texture(0)]` annotation.
- Instead of adding specific option parsing for all the image formats
and access modes, I simply accept a token stream and defer checking to
see if the option is valid to the compiler. This still results in useful
and friendly errors and is free to maintain and always compatible with
wgpu changes.

---

## Changelog

- The `#[storage_texture(..)]` annotation is now accepted for fields of
`Handle<Image>` in structs that derive `AsBindGroup`.
- The game_of_life compute shader example has been updated to use
`AsBindGroup` together with `[storage_texture(..)]` to obtain the
`BindGroupLayout`.

## Migration Guide
2024-01-21 18:47:13 +00:00
..
bevy_a11y resolve all internal ambiguities (#10411) 2024-01-09 19:08:15 +00:00
bevy_animation Skip alloc when updating animation path cache (#11330) 2024-01-13 19:33:11 +00:00
bevy_app resolve all internal ambiguities (#10411) 2024-01-09 19:08:15 +00:00
bevy_asset auto create imported asset folder if needed (#11284) 2024-01-21 09:30:43 +00:00
bevy_audio Remove the ability to ignore global volume (#11092) 2024-01-15 15:31:54 +00:00
bevy_core Fix reflected serialization/deserialization on Name component (#11447) 2024-01-21 18:04:13 +00:00
bevy_core_pipeline Implement minimal reflection probes (fixed macOS, iOS, and Android). (#11366) 2024-01-19 07:33:52 +00:00
bevy_derive Reexport winit::platform::android::activity::* in bevy_winit (#11011) 2023-12-19 20:15:03 +00:00
bevy_diagnostic Replace DiagnosticId by DiagnosticPath (#9266) 2024-01-20 15:42:51 +00:00
bevy_dylib Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_ecs Optional state (#11417) 2024-01-19 21:38:04 +00:00
bevy_ecs_compile_fail_tests Dynamic queries and builder API (#9774) 2024-01-16 19:16:49 +00:00
bevy_encase_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_gilrs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_gizmos Use Direction3d for gizmos.circle normal (#11422) 2024-01-21 18:03:26 +00:00
bevy_gltf Use glam for computing gLTF node transform (#11361) 2024-01-16 14:33:19 +00:00
bevy_hierarchy Inline trivial methods in bevy_hierarchy (#11332) 2024-01-13 22:20:50 +00:00
bevy_input Extend Touches with clear and reset methods (#10930) 2024-01-04 23:13:29 +00:00
bevy_internal Implement minimal reflection probes (fixed macOS, iOS, and Android). (#11366) 2024-01-19 07:33:52 +00:00
bevy_log move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs (#11419) 2024-01-19 06:07:41 +00:00
bevy_macro_utils Bump toml_edit in build-template-pages tool (#11342) 2024-01-16 05:23:18 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Direction: Rename from_normalized to new_unchecked (#11425) 2024-01-20 21:52:09 +00:00
bevy_mikktspace Update glam, encase and hexasphere (#11082) 2024-01-08 22:58:45 +00:00
bevy_pbr optimize batch_and_prepare_render_phase (#11323) 2024-01-20 09:30:44 +00:00
bevy_ptr Simplify equality assertions (#10988) 2023-12-16 23:58:41 +00:00
bevy_reflect Use static_assertions to check for trait impls (#11407) 2024-01-18 17:21:18 +00:00
bevy_reflect_compile_fail_tests Fix nested generics in Reflect derive (#10791) 2023-11-29 01:46:09 +00:00
bevy_render add storage_texture option to as_bind_group macro (#9943) 2024-01-21 18:47:13 +00:00
bevy_scene Add ReflectFromWorld and replace the FromWorld requirement on ReflectComponent and ReflectBundle with FromReflect (#9623) 2024-01-19 16:08:57 +00:00
bevy_sprite optimize batch_and_prepare_render_phase (#11323) 2024-01-20 09:30:44 +00:00
bevy_tasks Fix wrong transmuted type in TaskPool::scope_with_executor_inner (#11455) 2024-01-21 18:08:45 +00:00
bevy_text Texture Atlas rework (#5103) 2024-01-16 13:59:08 +00:00
bevy_time Add paused run condition (#11313) 2024-01-12 22:18:57 +00:00
bevy_transform Rename "AddChild" to "PushChild" (#11194) 2024-01-04 16:06:14 +00:00
bevy_ui Fix panic on Text UI without Cameras (#11405) 2024-01-18 20:33:22 +00:00
bevy_utils move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs (#11419) 2024-01-19 06:07:41 +00:00
bevy_window Remove CanvasParentResizePlugin (#11057) 2023-12-21 20:01:22 +00:00
bevy_winit Winit update: fix suspend on Android (#11403) 2024-01-19 06:26:34 +00:00