..
bevy_a11y
resolve all internal ambiguities ( #10411 )
2024-01-09 19:08:15 +00:00
bevy_animation
Skip alloc when updating animation path cache ( #11330 )
2024-01-13 19:33:11 +00:00
bevy_app
resolve all internal ambiguities ( #10411 )
2024-01-09 19:08:15 +00:00
bevy_asset
auto create imported asset folder if needed ( #11284 )
2024-01-21 09:30:43 +00:00
bevy_audio
Remove the ability to ignore global volume ( #11092 )
2024-01-15 15:31:54 +00:00
bevy_core
Fix reflected serialization/deserialization on Name
component ( #11447 )
2024-01-21 18:04:13 +00:00
bevy_core_pipeline
Implement minimal reflection probes (fixed macOS, iOS, and Android). ( #11366 )
2024-01-19 07:33:52 +00:00
bevy_derive
Reexport winit::platform::android::activity::* in bevy_winit ( #11011 )
2023-12-19 20:15:03 +00:00
bevy_diagnostic
Replace DiagnosticId
by DiagnosticPath
( #9266 )
2024-01-20 15:42:51 +00:00
bevy_dylib
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_ecs
Optional state ( #11417 )
2024-01-19 21:38:04 +00:00
bevy_ecs_compile_fail_tests
Dynamic queries and builder API ( #9774 )
2024-01-16 19:16:49 +00:00
bevy_encase_derive
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_gilrs
Remove unnecessary path prefixes ( #10749 )
2023-11-28 23:43:40 +00:00
bevy_gizmos
Use Direction3d for gizmos.circle normal ( #11422 )
2024-01-21 18:03:26 +00:00
bevy_gltf
Use glam for computing gLTF node transform ( #11361 )
2024-01-16 14:33:19 +00:00
bevy_hierarchy
Inline trivial methods in bevy_hierarchy ( #11332 )
2024-01-13 22:20:50 +00:00
bevy_input
Extend Touches
with clear and reset methods ( #10930 )
2024-01-04 23:13:29 +00:00
bevy_internal
Implement minimal reflection probes (fixed macOS, iOS, and Android). ( #11366 )
2024-01-19 07:33:52 +00:00
bevy_log
move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs ( #11419 )
2024-01-19 06:07:41 +00:00
bevy_macro_utils
Bump toml_edit in build-template-pages tool ( #11342 )
2024-01-16 05:23:18 +00:00
bevy_macros_compile_fail_tests
Standardize toml format with taplo ( #10594 )
2023-11-21 01:04:14 +00:00
bevy_math
Direction: Rename from_normalized
to new_unchecked
( #11425 )
2024-01-20 21:52:09 +00:00
bevy_mikktspace
Update glam
, encase
and hexasphere
( #11082 )
2024-01-08 22:58:45 +00:00
bevy_pbr
optimize batch_and_prepare_render_phase ( #11323 )
2024-01-20 09:30:44 +00:00
bevy_ptr
Simplify equality assertions ( #10988 )
2023-12-16 23:58:41 +00:00
bevy_reflect
Use static_assertions
to check for trait impls ( #11407 )
2024-01-18 17:21:18 +00:00
bevy_reflect_compile_fail_tests
Fix nested generics in Reflect derive ( #10791 )
2023-11-29 01:46:09 +00:00
bevy_render
add storage_texture
option to as_bind_group macro ( #9943 )
2024-01-21 18:47:13 +00:00
bevy_scene
Add ReflectFromWorld
and replace the FromWorld
requirement on ReflectComponent
and ReflectBundle
with FromReflect
( #9623 )
2024-01-19 16:08:57 +00:00
bevy_sprite
optimize batch_and_prepare_render_phase ( #11323 )
2024-01-20 09:30:44 +00:00
bevy_tasks
Fix wrong transmuted type in TaskPool::scope_with_executor_inner
( #11455 )
2024-01-21 18:08:45 +00:00
bevy_text
Texture Atlas rework ( #5103 )
2024-01-16 13:59:08 +00:00
bevy_time
Add paused run condition ( #11313 )
2024-01-12 22:18:57 +00:00
bevy_transform
Rename "AddChild" to "PushChild" ( #11194 )
2024-01-04 16:06:14 +00:00
bevy_ui
Fix panic on Text UI without Cameras ( #11405 )
2024-01-18 20:33:22 +00:00
bevy_utils
move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs ( #11419 )
2024-01-19 06:07:41 +00:00
bevy_window
Remove CanvasParentResizePlugin ( #11057 )
2023-12-21 20:01:22 +00:00
bevy_winit
Winit update: fix suspend on Android ( #11403 )
2024-01-19 06:26:34 +00:00