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Inline trivial methods in bevy_hierarchy (#11332)
# Objective In #11330 I found out that `Parent::get` didn't get inlined, **even with LTO on**! This means that just to access a field, we have an instruction cache invalidation, we will move some registers to the stack, will jump to new instructions, move the field into a register, then do the same dance in the other direction to go back to the call site. ## Solution Mark trivial functions as `#[inline]`. `inline(always)` may increase compilation time proportional to how many time the function is called **and the size of the function marked with `inline`**. Since we mark as `inline` functions that consists in a single instruction, the cost is absolutely negligible. I also took the opportunity to `inline` other functions. I'm not as confident that marking functions calling other functions as `inline` works similarly to very simple functions, so I used `inline` over `inline(always)`, which doesn't have the same downsides as `inline(always)`. More information on inlining in rust: https://nnethercote.github.io/perf-book/inlining.html
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@ -41,6 +41,7 @@ impl MapEntities for Children {
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// However Children should only ever be set with a real user-defined entities. Its worth looking
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// into better ways to handle cases like this.
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impl FromWorld for Children {
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#[inline]
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fn from_world(_world: &mut World) -> Self {
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Children(SmallVec::new())
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}
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@ -48,11 +49,13 @@ impl FromWorld for Children {
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impl Children {
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/// Constructs a [`Children`] component with the given entities.
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#[inline]
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pub(crate) fn from_entities(entities: &[Entity]) -> Self {
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Self(SmallVec::from_slice(entities))
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}
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/// Swaps the child at `a_index` with the child at `b_index`.
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#[inline]
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pub fn swap(&mut self, a_index: usize, b_index: usize) {
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self.0.swap(a_index, b_index);
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}
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@ -65,6 +68,7 @@ impl Children {
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/// For the unstable version, see [`sort_unstable_by`](Children::sort_unstable_by).
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///
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/// See also [`sort_by_key`](Children::sort_by_key), [`sort_by_cached_key`](Children::sort_by_cached_key).
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#[inline]
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pub fn sort_by<F>(&mut self, compare: F)
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where
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F: FnMut(&Entity, &Entity) -> std::cmp::Ordering,
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@ -80,6 +84,7 @@ impl Children {
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/// For the unstable version, see [`sort_unstable_by_key`](Children::sort_unstable_by_key).
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///
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/// See also [`sort_by`](Children::sort_by), [`sort_by_cached_key`](Children::sort_by_cached_key).
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#[inline]
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pub fn sort_by_key<K, F>(&mut self, compare: F)
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where
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F: FnMut(&Entity) -> K,
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@ -95,6 +100,7 @@ impl Children {
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/// For the underlying implementation, see [`slice::sort_by_cached_key`].
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///
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/// See also [`sort_by`](Children::sort_by), [`sort_by_key`](Children::sort_by_key).
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#[inline]
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pub fn sort_by_cached_key<K, F>(&mut self, compare: F)
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where
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F: FnMut(&Entity) -> K,
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@ -111,6 +117,7 @@ impl Children {
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/// For the stable version, see [`sort_by`](Children::sort_by).
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///
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/// See also [`sort_unstable_by_key`](Children::sort_unstable_by_key).
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#[inline]
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pub fn sort_unstable_by<F>(&mut self, compare: F)
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where
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F: FnMut(&Entity, &Entity) -> std::cmp::Ordering,
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@ -126,6 +133,7 @@ impl Children {
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/// For the stable version, see [`sort_by_key`](Children::sort_by_key).
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///
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/// See also [`sort_unstable_by`](Children::sort_unstable_by).
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#[inline]
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pub fn sort_unstable_by_key<K, F>(&mut self, compare: F)
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where
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F: FnMut(&Entity) -> K,
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@ -138,6 +146,7 @@ impl Children {
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impl Deref for Children {
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type Target = [Entity];
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#[inline(always)]
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fn deref(&self) -> &Self::Target {
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&self.0[..]
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}
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@ -148,6 +157,7 @@ impl<'a> IntoIterator for &'a Children {
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type IntoIter = slice::Iter<'a, Entity>;
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#[inline(always)]
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fn into_iter(self) -> Self::IntoIter {
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self.0.iter()
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}
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@ -27,6 +27,7 @@ pub struct Parent(pub(crate) Entity);
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impl Parent {
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/// Gets the [`Entity`] ID of the parent.
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#[inline(always)]
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pub fn get(&self) -> Entity {
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self.0
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}
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@ -37,6 +38,7 @@ impl Parent {
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/// for both [`Children`] & [`Parent`] that is agnostic to edge direction.
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///
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/// [`Children`]: super::children::Children
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#[inline(always)]
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pub fn as_slice(&self) -> &[Entity] {
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std::slice::from_ref(&self.0)
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}
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@ -47,6 +49,7 @@ impl Parent {
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// However Parent should only ever be set with a real user-defined entity. Its worth looking into
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// better ways to handle cases like this.
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impl FromWorld for Parent {
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#[inline(always)]
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fn from_world(_world: &mut World) -> Self {
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Parent(Entity::PLACEHOLDER)
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}
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@ -61,6 +64,7 @@ impl MapEntities for Parent {
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impl Deref for Parent {
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type Target = Entity;
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#[inline(always)]
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fn deref(&self) -> &Self::Target {
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&self.0
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}
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