..
3d_scene.rs
Swapping back to using From<Color> for StandardMaterial in examples ( #13566 )
2024-05-29 13:50:28 +00:00
3d_shapes.rs
Disabled usage of the POLYGON_MODE_LINE gpu feature in the examples ( #14402 )
2024-07-29 23:40:39 +00:00
3d_viewport_to_world.rs
Return Result
s from Camera
's world/viewport conversion methods ( #14989 )
2024-09-03 19:45:15 +00:00
animated_material.rs
Add support for environment map transformation ( #14290 )
2024-07-19 15:00:50 +00:00
anisotropy.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
anti_aliasing.rs
Rename rendering components for improved consistency and clarity ( #15035 )
2024-09-10 01:11:46 +00:00
atmospheric_fog.rs
Rename rendering components for improved consistency and clarity ( #15035 )
2024-09-10 01:11:46 +00:00
auto_exposure.rs
Rename rendering components for improved consistency and clarity ( #15035 )
2024-09-10 01:11:46 +00:00
blend_modes.rs
Fix common capitalization errors in documentation ( #14562 )
2024-07-31 21:16:05 +00:00
bloom_3d.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
clearcoat.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
color_grading.rs
Fixing text sizes for examples ( #15190 )
2024-09-16 23:14:37 +00:00
deferred_rendering.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
depth_of_field.rs
Rename rendering components for improved consistency and clarity ( #15035 )
2024-09-10 01:11:46 +00:00
fog.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
fog_volumes.rs
Rename rendering components for improved consistency and clarity ( #15035 )
2024-09-10 01:11:46 +00:00
generate_custom_mesh.rs
Add ASCII art to custom mesh example ( #15261 ) ( #15266 )
2024-09-19 21:47:32 +00:00
irradiance_volumes.rs
style: simplify string formatting for readability ( #15033 )
2024-09-03 23:35:49 +00:00
lighting.rs
Updates default Text font size to 24px ( #13603 )
2024-05-31 16:41:27 +00:00
lightmaps.rs
glTF labels: add enum to avoid misspelling and keep up-to-date list documented ( #13586 )
2024-05-31 23:25:57 +00:00
lines.rs
Highlight dependency on shader files in examples ( #13824 )
2024-06-12 14:16:01 +00:00
load_gltf.rs
Add support for environment map transformation ( #14290 )
2024-07-19 15:00:50 +00:00
load_gltf_extras.rs
Fixing text sizes for examples ( #15190 )
2024-09-16 23:14:37 +00:00
meshlet.rs
More triangles/vertices per meshlet ( #15023 )
2024-09-08 17:55:57 +00:00
motion_blur.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
orthographic.rs
Split OrthographicProjection::default into 2d & 3d (Adopted) ( #15073 )
2024-09-09 15:51:28 +00:00
parallax_mapping.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
parenting.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
pbr.rs
Fixing text sizes for examples ( #15190 )
2024-09-16 23:14:37 +00:00
pcss.rs
Implement percentage-closer soft shadows (PCSS). ( #13497 )
2024-09-18 18:07:17 +00:00
post_processing.rs
Rename rendering components for improved consistency and clarity ( #15035 )
2024-09-10 01:11:46 +00:00
reflection_probes.rs
Add support for environment map transformation ( #14290 )
2024-07-19 15:00:50 +00:00
render_to_texture.rs
Broaden "Check for bevy_internal imports" CI Task ( #15333 )
2024-09-20 17:08:37 +00:00
rotate_environment_map.rs
Add support for environment map transformation ( #14290 )
2024-07-19 15:00:50 +00:00
scrolling_fog.rs
Broaden "Check for bevy_internal imports" CI Task ( #15333 )
2024-09-20 17:08:37 +00:00
shadow_biases.rs
Updates default Text font size to 24px ( #13603 )
2024-05-31 16:41:27 +00:00
shadow_caster_receiver.rs
Remove redundant imports ( #12817 )
2024-04-01 19:59:08 +00:00
skybox.rs
Add support for environment map transformation ( #14290 )
2024-07-19 15:00:50 +00:00
spherical_area_lights.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
split_screen.rs
Fix num_cascades in split_screen exmample for WebGL ( #14601 )
2024-08-04 13:57:22 +00:00
spotlight.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
ssao.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
ssr.rs
Rename rendering components for improved consistency and clarity ( #15035 )
2024-09-10 01:11:46 +00:00
texture.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
tonemapping.rs
Rename rendering components for improved consistency and clarity ( #15035 )
2024-09-10 01:11:46 +00:00
transmission.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
transparency_3d.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
two_passes.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
update_gltf_scene.rs
Fix floating point math ( #15239 )
2024-09-16 23:28:12 +00:00
vertex_colors.rs
Migrate from LegacyColor
to bevy_color::Color
( #12163 )
2024-02-29 19:35:12 +00:00
visibility_range.rs
Add support for environment map transformation ( #14290 )
2024-07-19 15:00:50 +00:00
volumetric_fog.rs
Rename rendering components for improved consistency and clarity ( #15035 )
2024-09-10 01:11:46 +00:00
wireframe.rs
Updates default Text font size to 24px ( #13603 )
2024-05-31 16:41:27 +00:00