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Fix num_cascades in split_screen exmample for WebGL (#14601)
# Objective
- Fixes #14595
## Solution
- Use `num_cascades: 1` in WebGL build.
`CascadeShadowConfigBuilder::default()` gives this number in WebGL:
8235daaea0/crates/bevy_pbr/src/light/mod.rs (L241-L248)
## Testing
- Tested the modified example in WebGL with Firefox/Chrome
---------
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
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@ -41,7 +41,16 @@ fn setup(
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..default()
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},
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cascade_shadow_config: CascadeShadowConfigBuilder {
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num_cascades: 2,
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num_cascades: if cfg!(all(
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feature = "webgl2",
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target_arch = "wasm32",
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not(feature = "webgpu")
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)) {
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// Limited to 1 cascade in WebGL
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1
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} else {
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2
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},
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first_cascade_far_bound: 200.0,
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maximum_distance: 280.0,
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..default()
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