mirror of
https://github.com/bevyengine/bevy
synced 2024-11-24 13:43:04 +00:00
Broaden "Check for bevy_internal imports" CI Task (#15333)
# Objective - Fixes #15319 - Fixes #15317 ## Solution - Updated CI task to check for _any_ `bevy_*` crates, rather than just `bevy_internal` --------- Co-authored-by: François Mockers <francois.mockers@vleue.com>
This commit is contained in:
parent
d7ea5b6aa9
commit
4742f74fc4
8 changed files with 18 additions and 15 deletions
10
.github/workflows/ci.yml
vendored
10
.github/workflows/ci.yml
vendored
|
@ -419,19 +419,19 @@ jobs:
|
|||
timeout-minutes: 30
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Check for bevy_internal imports
|
||||
- name: Check for internal Bevy imports
|
||||
shell: bash
|
||||
run: |
|
||||
errors=""
|
||||
for file in $(find examples tests -name '*.rs'); do
|
||||
if grep -q "use bevy_internal" "$file"; then
|
||||
errors+="ERROR: Detected 'use bevy_internal' in $file\n"
|
||||
if grep -q "use bevy_" "$file"; then
|
||||
errors+="ERROR: Detected internal Bevy import in $file\n"
|
||||
fi
|
||||
done
|
||||
if [ -n "$errors" ]; then
|
||||
echo -e "$errors"
|
||||
echo " Avoid importing bevy_internal, it should not be used directly"
|
||||
echo " Fix the issue by replacing 'bevy_internal' with 'bevy'"
|
||||
echo " Avoid importing internal Bevy crates, they should not be used directly"
|
||||
echo " Fix the issue by replacing 'bevy_*' with 'bevy'"
|
||||
echo " Example: 'use bevy::sprite::MaterialMesh2dBundle;' instead of 'bevy_internal::sprite::MaterialMesh2dBundle;'"
|
||||
exit 1
|
||||
fi
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
use bevy::{
|
||||
prelude::*,
|
||||
render::{
|
||||
camera::RenderTarget,
|
||||
camera::{RenderTarget, ScalingMode},
|
||||
render_resource::{
|
||||
Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages,
|
||||
},
|
||||
|
@ -12,7 +12,6 @@ use bevy::{
|
|||
sprite::MaterialMesh2dBundle,
|
||||
window::WindowResized,
|
||||
};
|
||||
use bevy_render::camera::ScalingMode;
|
||||
|
||||
/// In-game resolution width.
|
||||
const RES_WIDTH: u32 = 160;
|
||||
|
|
|
@ -5,11 +5,11 @@ use std::f32::consts::PI;
|
|||
use bevy::{
|
||||
prelude::*,
|
||||
render::{
|
||||
render_asset::RenderAssetUsages,
|
||||
render_resource::{Extent3d, TextureDimension, TextureFormat, TextureUsages},
|
||||
view::RenderLayers,
|
||||
},
|
||||
};
|
||||
use bevy_render::render_asset::RenderAssetUsages;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
|
|
|
@ -14,7 +14,7 @@ use bevy::core_pipeline::bloom::Bloom;
|
|||
use bevy::core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin};
|
||||
use bevy::pbr::{DirectionalLightShadowMap, FogVolume, VolumetricFog, VolumetricLight};
|
||||
use bevy::prelude::*;
|
||||
use bevy_render::texture::{
|
||||
use bevy::render::texture::{
|
||||
ImageAddressMode, ImageFilterMode, ImageLoaderSettings, ImageSampler, ImageSamplerDescriptor,
|
||||
};
|
||||
|
||||
|
|
|
@ -2,9 +2,11 @@
|
|||
use bevy::{
|
||||
prelude::*,
|
||||
reflect::TypePath,
|
||||
render::render_resource::{AsBindGroup, ShaderRef},
|
||||
render::{
|
||||
render_resource::{AsBindGroup, ShaderRef},
|
||||
storage::ShaderStorageBuffer,
|
||||
},
|
||||
};
|
||||
use bevy_render::storage::ShaderStorageBuffer;
|
||||
|
||||
const SHADER_ASSET_PATH: &str = "shaders/storage_buffer.wgsl";
|
||||
|
||||
|
|
|
@ -7,10 +7,10 @@ use bevy::{
|
|||
prelude::*,
|
||||
render::{
|
||||
camera::RenderTarget,
|
||||
render_asset::RenderAssetUsages,
|
||||
render_resource::{Extent3d, TextureDimension, TextureFormat, TextureUsages},
|
||||
},
|
||||
};
|
||||
use bevy_render::render_asset::RenderAssetUsages;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
//! An example showing how to save screenshots to disk
|
||||
|
||||
use bevy::prelude::*;
|
||||
use bevy::render::view::{
|
||||
cursor::CursorIcon,
|
||||
screenshot::{save_to_disk, Capturing, Screenshot},
|
||||
};
|
||||
use bevy::window::SystemCursorIcon;
|
||||
use bevy_render::view::cursor::CursorIcon;
|
||||
use bevy_render::view::screenshot::{save_to_disk, Capturing, Screenshot};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
|
|
|
@ -7,9 +7,9 @@
|
|||
use bevy::{
|
||||
ecs::schedule::{InternedScheduleLabel, LogLevel, ScheduleBuildSettings},
|
||||
prelude::*,
|
||||
render::pipelined_rendering::RenderExtractApp,
|
||||
utils::HashMap,
|
||||
};
|
||||
use bevy_render::pipelined_rendering::RenderExtractApp;
|
||||
|
||||
fn main() {
|
||||
let mut app = App::new();
|
||||
|
|
Loading…
Reference in a new issue