..
bevy_a11y
resolve all internal ambiguities ( #10411 )
2024-01-09 19:08:15 +00:00
bevy_animation
Skip alloc when updating animation path cache ( #11330 )
2024-01-13 19:33:11 +00:00
bevy_app
Expressively define plugins using functions ( #11080 )
2024-01-27 02:40:15 +00:00
bevy_asset
Add a getter for asset watching status on AssetServer
( #11578 )
2024-01-28 20:15:14 +00:00
bevy_audio
Optional override for global spatial scale ( #10419 )
2024-01-25 16:29:35 +00:00
bevy_core
Derive Debug
for Framecount
( #11573 )
2024-01-28 13:25:49 +00:00
bevy_core_pipeline
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
bevy_derive
Reexport winit::platform::android::activity::* in bevy_winit ( #11011 )
2023-12-19 20:15:03 +00:00
bevy_diagnostic
Replace DiagnosticId
by DiagnosticPath
( #9266 )
2024-01-20 15:42:51 +00:00
bevy_dylib
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_ecs
Make the MapEntities trait generic over Mappers, and add a simpler EntityMapper ( #11428 )
2024-01-28 19:51:46 +00:00
bevy_ecs_compile_fail_tests
Dynamic queries and builder API ( #9774 )
2024-01-16 19:16:49 +00:00
bevy_encase_derive
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_gilrs
Remove unnecessary path prefixes ( #10749 )
2023-11-28 23:43:40 +00:00
bevy_gizmos
Insert Gizmos config instead of Init ( #11580 )
2024-01-28 15:00:09 +00:00
bevy_gltf
Use glam for computing gLTF node transform ( #11361 )
2024-01-16 14:33:19 +00:00
bevy_hierarchy
Make the MapEntities trait generic over Mappers, and add a simpler EntityMapper ( #11428 )
2024-01-28 19:51:46 +00:00
bevy_input
Fix cyclic dep ( #11523 )
2024-01-25 17:44:32 +00:00
bevy_internal
Add Accessibility plugin to default plugins docs ( #11512 )
2024-01-28 10:04:43 +00:00
bevy_log
move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs ( #11419 )
2024-01-19 06:07:41 +00:00
bevy_macro_utils
Bump toml_edit in build-template-pages tool ( #11342 )
2024-01-16 05:23:18 +00:00
bevy_macros_compile_fail_tests
Standardize toml format with taplo ( #10594 )
2023-11-21 01:04:14 +00:00
bevy_math
Add RayTest2d and RayTest3d ( #11310 )
2024-01-28 20:12:08 +00:00
bevy_mikktspace
Update glam
, encase
and hexasphere
( #11082 )
2024-01-08 22:58:45 +00:00
bevy_pbr
Workaround for ICE in the DXC shader compiler in debug builds with an EnvironmentMapLight
( #11487 )
2024-01-27 13:37:08 +00:00
bevy_ptr
Simplify equality assertions ( #10988 )
2023-12-16 23:58:41 +00:00
bevy_reflect
bevy_reflect: Type parameter bounds ( #9046 )
2024-01-28 16:24:03 +00:00
bevy_reflect_compile_fail_tests
bevy_reflect: Type parameter bounds ( #9046 )
2024-01-28 16:24:03 +00:00
bevy_render
Make the MapEntities trait generic over Mappers, and add a simpler EntityMapper ( #11428 )
2024-01-28 19:51:46 +00:00
bevy_scene
Make the MapEntities trait generic over Mappers, and add a simpler EntityMapper ( #11428 )
2024-01-28 19:51:46 +00:00
bevy_sprite
Allow TextureAtlasBuilder in AssetLoader ( #11548 )
2024-01-27 16:16:44 +00:00
bevy_tasks
Fix wrong transmuted type in TaskPool::scope_with_executor_inner
( #11455 )
2024-01-21 18:08:45 +00:00
bevy_text
Texture Atlas rework ( #5103 )
2024-01-16 13:59:08 +00:00
bevy_time
Add paused run condition ( #11313 )
2024-01-12 22:18:57 +00:00
bevy_transform
refactor: Simplify lifetimes for Commands
and related types ( #11445 )
2024-01-22 15:35:42 +00:00
bevy_ui
Feature-gate all references to bevy_text
in bevy_ui
( #11391 )
2024-01-28 16:24:54 +00:00
bevy_utils
move once from bevy_log to bevy_utils, to allow for it's use in bevy_ecs ( #11419 )
2024-01-19 06:07:41 +00:00
bevy_window
Cleanup bevy winit ( #11489 )
2024-01-28 21:09:23 +00:00
bevy_winit
Cleanup bevy winit ( #11489 )
2024-01-28 21:09:23 +00:00