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Add a getter for asset watching status on AssetServer
(#11578)
# Objective - Closes #11490. - Allow retrieving the current asset watch behavior from the `AssetServer`. ## Solution - Add the corresponding getter. (also fixes some trailing whitespace). A corresponding helper could also be added on the `AssetPlugin` struct (returning `self.watch_for_changes_override.unwrap_or(cfg!(feature = "watch"))`), but it seems it isn't a current practice to have actual methods on the plugin structs appart from the `Plugin` impl. --- ## Changelog ### Added Added `watching_for_changes` getter on `AssetServer`. --------- Co-authored-by: Mateusz Wachowiak <mateusz_wachowiak@outlook.com>
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1 changed files with 7 additions and 2 deletions
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@ -34,7 +34,7 @@ use thiserror::Error;
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/// The general process to load an asset is:
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/// 1. Initialize a new [`Asset`] type with the [`AssetServer`] via [`AssetApp::init_asset`], which will internally call [`AssetServer::register_asset`]
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/// and set up related ECS [`Assets`] storage and systems.
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/// 2. Register one or more [`AssetLoader`]s for that asset with [`AssetApp::init_asset_loader`]
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/// 2. Register one or more [`AssetLoader`]s for that asset with [`AssetApp::init_asset_loader`]
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/// 3. Add the asset to your asset folder (defaults to `assets`).
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/// 4. Call [`AssetServer::load`] with a path to your asset.
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///
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@ -128,6 +128,11 @@ impl AssetServer {
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self.data.sources.get(source.into())
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}
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/// Returns true if the [`AssetServer`] watches for changes.
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pub fn watching_for_changes(&self) -> bool {
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self.data.infos.read().watching_for_changes
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}
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/// Registers a new [`AssetLoader`]. [`AssetLoader`]s must be registered before they can be used.
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pub fn register_loader<L: AssetLoader>(&self, loader: L) {
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let mut loaders = self.data.loaders.write();
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@ -1114,7 +1119,7 @@ enum MaybeAssetLoader {
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},
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}
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/// Internal events for asset load results
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/// Internal events for asset load results
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#[allow(clippy::large_enum_variant)]
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pub(crate) enum InternalAssetEvent {
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Loaded {
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