..
bevy_a11y
Bump accesskit and accesskit_winit. ( #16234 )
2024-11-04 20:07:38 +00:00
bevy_animation
Undeprecate is_playing_animation ( #16121 )
2024-10-27 22:38:07 +00:00
bevy_app
Improve SubApp
documentation example ( #16160 )
2024-10-30 22:12:25 +00:00
bevy_asset
Support creating asset directories ( #16220 )
2024-11-04 22:06:00 +00:00
bevy_audio
Fix audio not playing ( #15638 )
2024-10-04 01:07:09 +00:00
bevy_color
Make some associated functions of Color
const ( #16091 )
2024-10-28 03:26:35 +00:00
bevy_core
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_core_pipeline
Fix blending for CameraOutputMode::Skip ( #16157 )
2024-11-04 15:26:42 +00:00
bevy_derive
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00
bevy_dev_tools
fix bevy_dev_tools build ( #16099 )
2024-10-25 20:14:39 +00:00
bevy_diagnostic
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_dylib
Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org ( #12965 )
2024-07-29 23:10:16 +00:00
bevy_ecs
Remove unused debug identifiers for ComponentHooks
methods ( #16228 )
2024-11-04 15:41:07 +00:00
bevy_encase_derive
Update `glam
to 0.29,
encase
` to 0.10. ( #15249 )
2024-09-23 19:44:02 +00:00
bevy_gilrs
Remove thiserror
from bevy_gilrs
( #15773 )
2024-10-09 14:21:25 +00:00
bevy_gizmos
Fix gizmos ( #15836 )
2024-10-10 22:04:04 +00:00
bevy_gltf
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_hierarchy
fix: add reflect to SceneInstanceReady
and other observers/events ( #16018 )
2024-10-20 13:51:41 +00:00
bevy_image
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_input
Gamepad improvements ( #16222 )
2024-11-04 17:05:24 +00:00
bevy_internal
Fix bevy_picking
plugin suffixes ( #16082 )
2024-10-25 20:11:51 +00:00
bevy_log
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_macro_utils
Modify derive_label
to support no_std
environments ( #15465 )
2024-09-27 20:23:26 +00:00
bevy_math
Implement Measured2d
for Arc2d
-based primitives. ( #16213 )
2024-11-03 16:12:31 +00:00
bevy_mesh
Mesh::merge: count_vertices instead of initializing positions ( #16024 )
2024-10-31 17:06:32 +00:00
bevy_mikktspace
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_pbr
Fix WGSL formatting inconsistency on mesh_view_binding ( #16202 )
2024-11-04 15:32:38 +00:00
bevy_picking
Add button_just_down
and button_just_up
methods to PointerInput
( #16176 )
2024-10-31 14:44:34 +00:00
bevy_ptr
Reduce compile time of bevy_ptr::OwnedPtr::make function ( #15644 )
2024-10-28 21:15:00 +00:00
bevy_reflect
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_remote
remove reference to missing file in bevy_remote cargo.toml ( #16057 )
2024-10-22 20:21:19 +00:00
bevy_render
Fix and improve MSAA documentation ( #16196 )
2024-10-31 21:34:04 +00:00
bevy_scene
fix: add reflect to SceneInstanceReady
and other observers/events ( #16018 )
2024-10-20 13:51:41 +00:00
bevy_sprite
Improved UiImage
and Sprite
scaling and slicing APIs ( #16088 )
2024-11-04 15:14:03 +00:00
bevy_state
Fix typo in bevy_ecs ( #16195 )
2024-10-31 19:20:01 +00:00
bevy_tasks
Resolve unused_qualifications warnings ( #16001 )
2024-10-19 16:59:58 +00:00
bevy_text
Use CosmicFontSystem in public bevy_text APIs and remove cosmic_text re-export ( #16063 )
2024-10-23 20:05:28 +00:00
bevy_time
Use en-us
locale for typos
( #16037 )
2024-10-20 18:55:17 +00:00
bevy_transform
Improved the global transform api to access rotation and scale ( #16211 )
2024-11-04 15:35:16 +00:00
bevy_ui
Bump accesskit and accesskit_winit. ( #16234 )
2024-11-04 20:07:38 +00:00
bevy_utils
More #[doc(fake_variadic)]
goodness ( #16108 )
2024-10-27 19:01:50 +00:00
bevy_window
Support prefers_home_indicator_hidden ( #16005 )
2024-10-31 16:09:30 +00:00
bevy_winit
Bump accesskit and accesskit_winit. ( #16234 )
2024-11-04 20:07:38 +00:00