bevy/crates/bevy_sprite/src
Aevyrie 772d15238c Change default Image FilterMode to Linear (#4465)
# Objective

- Closes #4464 

## Solution

- Specify default mag and min filter types for `Image` instead of using `wgpu`'s defaults.

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## Changelog

### Changed

- Default `Image` filtering changed from `Nearest` to `Linear`.


Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2022-06-11 09:13:37 +00:00
..
mesh2d Change default Image FilterMode to Linear (#4465) 2022-06-11 09:13:37 +00:00
render Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
bundle.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00
collide_aabb.rs Add the Inside version to the Collision enum (#2489) 2022-02-01 22:40:25 +00:00
dynamic_texture_atlas_builder.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
lib.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
rect.rs Implement the Overflow::Hidden style property for UI (#3296) 2021-12-19 05:44:28 +00:00
sprite.rs can specify an anchor for a sprite (#3463) 2022-04-04 22:09:59 +00:00
texture_atlas.rs Added offset parameter to TextureAtlas::from_grid_with_padding (#4836) 2022-05-30 19:58:16 +00:00
texture_atlas_builder.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00