bevy/examples/input
Mateusz Wachowiak 1f97717a3d
Rename Input to ButtonInput (#10859)
# Objective

- Resolves #10853 

## Solution

- ~~Changed the name of `Input` struct to `PressableInput`.~~
- Changed the name of `Input` struct to `ButtonInput`.

## Migration Guide

- Breaking Change: Users need to rename `Input` to `ButtonInput` in
their projects.
2023-12-06 20:32:34 +00:00
..
char_input_events.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00
gamepad_input.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
gamepad_input_events.rs Fix typos (#9965) 2023-09-29 12:26:41 +00:00
gamepad_rumble.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
keyboard_input.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
keyboard_input_events.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00
keyboard_modifiers.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
mouse_grab.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
mouse_input.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
mouse_input_events.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00
text_input.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
touch_input.rs Non-breaking change* from UK spellings to US (#8291) 2023-04-08 16:22:46 +00:00
touch_input_events.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00