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https://github.com/bevyengine/bevy
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1f97717a3d
# Objective - Resolves #10853 ## Solution - ~~Changed the name of `Input` struct to `PressableInput`.~~ - Changed the name of `Input` struct to `ButtonInput`. ## Migration Guide - Breaking Change: Users need to rename `Input` to `ButtonInput` in their projects.
25 lines
589 B
Rust
25 lines
589 B
Rust
//! Demonstrates handling a key press/release.
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use bevy::prelude::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Update, keyboard_input_system)
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.run();
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}
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/// This system prints 'A' key state
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fn keyboard_input_system(keyboard_input: Res<ButtonInput<KeyCode>>) {
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if keyboard_input.pressed(KeyCode::A) {
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info!("'A' currently pressed");
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}
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if keyboard_input.just_pressed(KeyCode::A) {
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info!("'A' just pressed");
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}
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if keyboard_input.just_released(KeyCode::A) {
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info!("'A' just released");
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}
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}
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