bevy/crates
Asier Illarramendi 718688e791
Use stack_z_offsets in all the cases we create a TransparentUi (#16197)
# Objective

Use same pattern when creating `TransparentUi` items where the
`sort_key` is the `UiNode` stack index + some offset.

## Solution

Refactored to follow same pattern.

## Testing

Ran few UI examples.

## Doubts

Maybe `stack_z_offsets::BACKGROUND_COLOR` should be renamed. This is
used for `ExtractedUiNode`, which is not only used for "background
color" it's also used to render borders, images and text (I think).
2024-11-04 22:18:41 +00:00
..
bevy_a11y Bump accesskit and accesskit_winit. (#16234) 2024-11-04 20:07:38 +00:00
bevy_animation Undeprecate is_playing_animation (#16121) 2024-10-27 22:38:07 +00:00
bevy_app Improve SubApp documentation example (#16160) 2024-10-30 22:12:25 +00:00
bevy_asset Support creating asset directories (#16220) 2024-11-04 22:06:00 +00:00
bevy_audio Fix audio not playing (#15638) 2024-10-04 01:07:09 +00:00
bevy_color Make some associated functions of Color const (#16091) 2024-10-28 03:26:35 +00:00
bevy_core Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_core_pipeline Fix blending for CameraOutputMode::Skip (#16157) 2024-11-04 15:26:42 +00:00
bevy_derive move ANDROID_APP to bevy_window (#15585) 2024-10-02 03:01:06 +00:00
bevy_dev_tools fix bevy_dev_tools build (#16099) 2024-10-25 20:14:39 +00:00
bevy_diagnostic Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_dylib Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965) 2024-07-29 23:10:16 +00:00
bevy_ecs Remove unused debug identifiers for ComponentHooks methods (#16228) 2024-11-04 15:41:07 +00:00
bevy_encase_derive Update `glam to 0.29, encase` to 0.10. (#15249) 2024-09-23 19:44:02 +00:00
bevy_gilrs Remove thiserror from bevy_gilrs (#15773) 2024-10-09 14:21:25 +00:00
bevy_gizmos Fix gizmos (#15836) 2024-10-10 22:04:04 +00:00
bevy_gltf Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_hierarchy fix: add reflect to SceneInstanceReady and other observers/events (#16018) 2024-10-20 13:51:41 +00:00
bevy_image Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_input Gamepad improvements (#16222) 2024-11-04 17:05:24 +00:00
bevy_internal Fix bevy_picking plugin suffixes (#16082) 2024-10-25 20:11:51 +00:00
bevy_log Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_macro_utils Modify derive_label to support no_std environments (#15465) 2024-09-27 20:23:26 +00:00
bevy_math Implement Measured2d for Arc2d-based primitives. (#16213) 2024-11-03 16:12:31 +00:00
bevy_mesh Mesh::merge: count_vertices instead of initializing positions (#16024) 2024-10-31 17:06:32 +00:00
bevy_mikktspace Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_pbr Fix WGSL formatting inconsistency on mesh_view_binding (#16202) 2024-11-04 15:32:38 +00:00
bevy_picking Expose picking pointer state as a resource (#16229) 2024-11-04 22:06:14 +00:00
bevy_ptr Reduce compile time of bevy_ptr::OwnedPtr::make function (#15644) 2024-10-28 21:15:00 +00:00
bevy_reflect Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_remote remove reference to missing file in bevy_remote cargo.toml (#16057) 2024-10-22 20:21:19 +00:00
bevy_render Fix and improve MSAA documentation (#16196) 2024-10-31 21:34:04 +00:00
bevy_scene fix: add reflect to SceneInstanceReady and other observers/events (#16018) 2024-10-20 13:51:41 +00:00
bevy_sprite Improved UiImage and Sprite scaling and slicing APIs (#16088) 2024-11-04 15:14:03 +00:00
bevy_state Fix typo in bevy_ecs (#16195) 2024-10-31 19:20:01 +00:00
bevy_tasks Resolve unused_qualifications warnings (#16001) 2024-10-19 16:59:58 +00:00
bevy_text Use CosmicFontSystem in public bevy_text APIs and remove cosmic_text re-export (#16063) 2024-10-23 20:05:28 +00:00
bevy_time Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
bevy_transform Improved the global transform api to access rotation and scale (#16211) 2024-11-04 15:35:16 +00:00
bevy_ui Use stack_z_offsets in all the cases we create a TransparentUi (#16197) 2024-11-04 22:18:41 +00:00
bevy_utils More #[doc(fake_variadic)] goodness (#16108) 2024-10-27 19:01:50 +00:00
bevy_window Support prefers_home_indicator_hidden (#16005) 2024-10-31 16:09:30 +00:00
bevy_winit Bump accesskit and accesskit_winit. (#16234) 2024-11-04 20:07:38 +00:00