..
bevy_a11y
resolve all internal ambiguities ( #10411 )
2024-01-09 19:08:15 +00:00
bevy_animation
Skip alloc when updating animation path cache ( #11330 )
2024-01-13 19:33:11 +00:00
bevy_app
resolve all internal ambiguities ( #10411 )
2024-01-09 19:08:15 +00:00
bevy_asset
Added AssetLoadFailedEvent, UntypedAssetLoadFailedEvent ( #11369 )
2024-01-17 21:12:00 +00:00
bevy_audio
Remove the ability to ignore global volume ( #11092 )
2024-01-15 15:31:54 +00:00
bevy_core
Replace or document ignored doctests ( #11040 )
2024-01-01 16:50:56 +00:00
bevy_core_pipeline
Customizable camera main texture usage ( #11412 )
2024-01-18 20:33:42 +00:00
bevy_derive
Reexport winit::platform::android::activity::* in bevy_winit ( #11011 )
2023-12-19 20:15:03 +00:00
bevy_diagnostic
Describe purpose of bevy_diagnostic ( #11327 )
2024-01-14 20:17:26 +00:00
bevy_dylib
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_ecs
Get Change Tick methods for Resources ( #11404 )
2024-01-18 15:58:13 +00:00
bevy_ecs_compile_fail_tests
Dynamic queries and builder API ( #9774 )
2024-01-16 19:16:49 +00:00
bevy_encase_derive
Add [lints] table, fix adding #![allow(clippy::type_complexity)]
everywhere ( #10011 )
2023-11-18 20:58:48 +00:00
bevy_gilrs
Remove unnecessary path prefixes ( #10749 )
2023-11-28 23:43:40 +00:00
bevy_gizmos
Fix gizmos app new panic ( #11420 )
2024-01-19 06:03:27 +00:00
bevy_gltf
Use glam for computing gLTF node transform ( #11361 )
2024-01-16 14:33:19 +00:00
bevy_hierarchy
Inline trivial methods in bevy_hierarchy ( #11332 )
2024-01-13 22:20:50 +00:00
bevy_input
Extend Touches
with clear and reset methods ( #10930 )
2024-01-04 23:13:29 +00:00
bevy_internal
Revert "Implement minimal reflection probes. ( #10057 )" ( #11307 )
2024-01-12 20:41:51 +00:00
bevy_log
Add support for updating the tracing subscriber in LogPlugin ( #10822 )
2024-01-15 15:26:13 +00:00
bevy_macro_utils
Bump toml_edit in build-template-pages tool ( #11342 )
2024-01-16 05:23:18 +00:00
bevy_macros_compile_fail_tests
Standardize toml format with taplo ( #10594 )
2023-11-21 01:04:14 +00:00
bevy_math
Implement bounding volumes for primitive shapes ( #11336 )
2024-01-18 15:55:36 +00:00
bevy_mikktspace
Update glam
, encase
and hexasphere
( #11082 )
2024-01-08 22:58:45 +00:00
bevy_pbr
Exposure settings (adopted) ( #11347 )
2024-01-16 14:53:21 +00:00
bevy_ptr
Simplify equality assertions ( #10988 )
2023-12-16 23:58:41 +00:00
bevy_reflect
Use static_assertions
to check for trait impls ( #11407 )
2024-01-18 17:21:18 +00:00
bevy_reflect_compile_fail_tests
Fix nested generics in Reflect derive ( #10791 )
2023-11-29 01:46:09 +00:00
bevy_render
Customizable camera main texture usage ( #11412 )
2024-01-18 20:33:42 +00:00
bevy_scene
Change Entity::generation from u32 to NonZeroU32 for niche optimization ( #9907 )
2024-01-08 23:03:00 +00:00
bevy_sprite
Texture Atlas rework ( #5103 )
2024-01-16 13:59:08 +00:00
bevy_tasks
Async channel v2 ( #10692 )
2024-01-15 19:23:00 +00:00
bevy_text
Texture Atlas rework ( #5103 )
2024-01-16 13:59:08 +00:00
bevy_time
Add paused run condition ( #11313 )
2024-01-12 22:18:57 +00:00
bevy_transform
Rename "AddChild" to "PushChild" ( #11194 )
2024-01-04 16:06:14 +00:00
bevy_ui
Fix panic on Text UI without Cameras ( #11405 )
2024-01-18 20:33:22 +00:00
bevy_utils
Add static assertions to bevy_utils for compile-time checks ( #11182 )
2024-01-02 22:08:30 +00:00
bevy_window
Remove CanvasParentResizePlugin ( #11057 )
2023-12-21 20:01:22 +00:00
bevy_winit
Change WinitPlugin
defaults to limit game update rate when window is not visible (for real this time) ( #11305 )
2024-01-15 17:53:35 +00:00