bevy/crates
Stepan Koltsov 6bc2686a7a
impl ExclusiveSystemParam for SystemName (#11163)
# Objective

`SystemName` might be useful in systems which accept `&mut World`.

## Solution

- `impl ExclusiveSystemParam for SystemName`
- move `SystemName` into a separate file, because it no longer belongs
to a file which defines `SystemParam`
- add a test for new impl, and for existing impl

## Changelog

- `impl ExclusiveSystemParam for SystemName`
2024-01-01 17:08:29 +00:00
..
bevy_a11y Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_animation support all types of animation interpolation from gltf (#10755) 2023-12-31 18:01:50 +00:00
bevy_app Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_asset Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_audio Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
bevy_core Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_core_pipeline Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00
bevy_derive Reexport winit::platform::android::activity::* in bevy_winit (#11011) 2023-12-19 20:15:03 +00:00
bevy_diagnostic Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_dylib Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_dynamic_plugin Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_ecs impl ExclusiveSystemParam for SystemName (#11163) 2024-01-01 17:08:29 +00:00
bevy_ecs_compile_fail_tests Rename WorldQueryData & WorldQueryFilter to QueryData & QueryFilter (#10779) 2023-12-12 19:45:50 +00:00
bevy_encase_derive Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
bevy_gilrs Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_gizmos Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
bevy_gltf support all types of animation interpolation from gltf (#10755) 2023-12-31 18:01:50 +00:00
bevy_hierarchy Re-export smallvec crate from bevy_utils (#11006) 2023-12-24 15:35:09 +00:00
bevy_input Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_internal Remove unnecessary path prefixes (#10749) 2023-11-28 23:43:40 +00:00
bevy_log Add helper macro's for logging only once (#10808) 2023-12-05 01:56:40 +00:00
bevy_macro_utils Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_macros_compile_fail_tests Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00
bevy_math Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_mikktspace Replace calculation with function call (#11077) 2023-12-23 17:32:26 +00:00
bevy_pbr Do not load prepass normals for transmissive materials (#11140) 2024-01-01 17:04:20 +00:00
bevy_ptr Simplify equality assertions (#10988) 2023-12-16 23:58:41 +00:00
bevy_reflect Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_reflect_compile_fail_tests Fix nested generics in Reflect derive (#10791) 2023-11-29 01:46:09 +00:00
bevy_render Fix Mesh::ATTRIBUTE_UV_0 documentation (#11110) 2024-01-01 16:58:48 +00:00
bevy_scene Rename ArchetypeEntity::entity into ArchetypeEntity::id (#11118) 2024-01-01 16:12:24 +00:00
bevy_sprite refactor collide code (Adopted) (#11106) 2024-01-01 16:57:27 +00:00
bevy_tasks Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_text Replace deprecated elements (#10999) 2023-12-16 23:24:49 +00:00
bevy_time Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_transform Replace or document ignored doctests (#11040) 2024-01-01 16:50:56 +00:00
bevy_ui Keep track of when a texture is first cleared (#10325) 2023-12-31 00:37:37 +00:00
bevy_utils Fix ci xvfb (#11143) 2023-12-30 09:07:31 +00:00
bevy_window Remove CanvasParentResizePlugin (#11057) 2023-12-21 20:01:22 +00:00
bevy_winit Use WindowBuilder::with_append() to append canvas (#11065) 2023-12-24 17:44:50 +00:00