bevy/assets/shaders
Griffin 6993a78a56
Include tone_mapping fn in tonemapping_test_patterns (#9084)
`tonemapping_test_patterns` is missing the tone_mapping function when
`TONEMAP_IN_SHADER`
2023-07-31 18:59:04 +00:00
..
animate_shader.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
array_texture.wgsl fix prepass normal_mapping (#8978) 2023-06-29 00:28:34 +00:00
cubemap_unlit.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_gltf_2d.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_material.frag improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_material.vert Fix shader_material_glsl example after #9254 (#9311) 2023-07-31 13:14:40 +00:00
custom_material.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_material_screenspace_texture.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
custom_vertex_attribute.wgsl Use GpuArrayBuffer for MeshUniform (#9254) 2023-07-30 13:17:08 +00:00
fallback_image_test.wgsl Fix fallback_image example (#8968) 2023-06-27 18:08:02 +00:00
game_of_life.wgsl Remove unused code in game of life shader (#5349) 2022-07-17 15:24:24 +00:00
instancing.wgsl Use GpuArrayBuffer for MeshUniform (#9254) 2023-07-30 13:17:08 +00:00
line_material.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
post_processing.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
shader_defs.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
show_prepass.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
texture_binding_array.wgsl improve shader import model (#5703) 2023-06-27 00:29:22 +00:00
tonemapping_test_patterns.wgsl Include tone_mapping fn in tonemapping_test_patterns (#9084) 2023-07-31 18:59:04 +00:00