..
batching
Pack multiple vertex and index arrays together into growable buffers. ( #14257 )
2024-07-16 20:33:15 +00:00
camera
Unignore Camera.target
field for reflection ( #14367 )
2024-07-22 18:46:40 +00:00
diagnostic
Wgpu 0.20 ( #13186 )
2024-06-14 18:39:31 +00:00
mesh
Pack multiple vertex and index arrays together into growable buffers. ( #14257 )
2024-07-16 20:33:15 +00:00
primitives
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
render_graph
Fix intra-doc links and make CI test them ( #14076 )
2024-07-11 13:08:31 +00:00
render_phase
Apply Clippy lints regarding lazy evaluation and closures ( #14015 )
2024-07-01 15:54:40 +00:00
render_resource
Added AstcBlock
and AstcChannel
to the forwarded wgpu types. ( #14410 )
2024-07-22 19:14:14 +00:00
renderer
Fix intra-doc links and make CI test them ( #14076 )
2024-07-11 13:08:31 +00:00
texture
Fix breaking image 0.25.2 release. ( #14421 )
2024-07-21 21:27:07 +00:00
view
Move Msaa
to component ( #14273 )
2024-07-22 18:28:23 +00:00
alpha.rs
Implement alpha to coverage (A2C) support. ( #12970 )
2024-04-15 20:37:52 +00:00
color_operations.wgsl
move wgsl color operations from bevy_pbr to bevy_render ( #13209 )
2024-05-04 10:30:23 +00:00
extract_component.rs
Fix some nightly Clippy lints ( #12927 )
2024-04-13 02:05:38 +00:00
extract_instances.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
extract_param.rs
Enable the unsafe_op_in_unsafe_fn
lint ( #11591 )
2024-01-28 23:18:11 +00:00
extract_resource.rs
Add error when extract resource build fails ( #4964 )
2024-04-28 05:20:59 +00:00
globals.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
lib.rs
Pack multiple vertex and index arrays together into growable buffers. ( #14257 )
2024-07-16 20:33:15 +00:00
maths.wgsl
add tonemapping LUT bindings for sprite and mesh2d pipelines ( #13262 )
2024-05-28 12:09:26 +00:00
pipelined_rendering.rs
Fix lints introduced in Rust beta 1.80 ( #13899 )
2024-06-17 17:22:01 +00:00
render_asset.rs
Pack multiple vertex and index arrays together into growable buffers. ( #14257 )
2024-07-16 20:33:15 +00:00
settings.rs
Update to wgpu 0.19 and raw-window-handle 0.6 ( #11280 )
2024-01-26 18:14:21 +00:00
spatial_bundle.rs
Clearer spatial bundle pub const docs ( #14293 )
2024-07-15 16:03:09 +00:00