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Currently `TextureFormat::Astc` can't be programmatically constructed without importing wgpu in addition to bevy. # Objective Allow programmatic construction of `TextureFormat::Astc` with no additional imports required. ## Solution Exported the two component enums `AstcBlock` and `AstcChannel` used in `TextureFormat::Astc` construction. ## Testing I did not test this, the change seemed pretty safe. :) |
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