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# Objective Update pbr mesh shader to use correct normals for skinned meshes. ## Solution Only use `mesh_normal_local_to_world` for normals if `SKINNED` is not defined. |
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.. | ||
render | ||
alpha.rs | ||
bundle.rs | ||
lib.rs | ||
light.rs | ||
material.rs | ||
pbr_material.rs | ||
wireframe.rs |