bevy/crates/bevy_pbr/src
Edward Vear 5a3e77716a Fix skinned mesh normal handling in mesh shader (#5095)
# Objective

Update pbr mesh shader to use correct normals for skinned meshes.

## Solution

Only use `mesh_normal_local_to_world` for normals if `SKINNED` is not defined.
2022-06-25 09:54:33 +00:00
..
render Fix skinned mesh normal handling in mesh shader (#5095) 2022-06-25 09:54:33 +00:00
alpha.rs add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bundle.rs add Visibility for lights (#3958) 2022-03-05 03:23:01 +00:00
lib.rs Callable PBR functions (#4939) 2022-06-21 20:50:06 +00:00
light.rs Camera Driven Viewports (#4898) 2022-06-05 00:27:49 +00:00
material.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
pbr_material.rs Split mesh shader files (#4867) 2022-05-31 23:23:25 +00:00
wireframe.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00