bevy/crates/bevy_pbr
Edward Vear 5a3e77716a Fix skinned mesh normal handling in mesh shader (#5095)
# Objective

Update pbr mesh shader to use correct normals for skinned meshes.

## Solution

Only use `mesh_normal_local_to_world` for normals if `SKINNED` is not defined.
2022-06-25 09:54:33 +00:00
..
src Fix skinned mesh normal handling in mesh shader (#5095) 2022-06-25 09:54:33 +00:00
Cargo.toml Allow unbatched render phases to use unstable sorts (#5049) 2022-06-23 10:52:49 +00:00