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animate_shader.wgsl
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add globals to mesh view bind group (#5409)
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2022-09-28 04:20:27 +00:00 |
array_texture.wgsl
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Fix array_texture example (#7543)
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2023-02-07 09:14:15 +00:00 |
cubemap_unlit.wgsl
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Support array / cubemap / cubemap array textures in KTX2 (#5325)
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2022-07-30 07:02:58 +00:00 |
custom_material.frag
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Update shader_material_glsl example to include texture sampling (#5215)
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2022-07-08 01:14:22 +00:00 |
custom_material.vert
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Update shader_material_glsl example to include texture sampling (#5215)
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2022-07-08 01:14:22 +00:00 |
custom_material.wgsl
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
custom_material_chromatic_aberration.wgsl
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Fix post_processing and shader_prepass examples (#7419)
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2023-01-30 22:53:08 +00:00 |
custom_material_screenspace_texture.wgsl
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adjust cluster index for viewport origin (#5947)
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2022-09-15 21:58:14 +00:00 |
custom_vertex_attribute.wgsl
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
game_of_life.wgsl
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Remove unused code in game of life shader (#5349)
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2022-07-17 15:24:24 +00:00 |
instancing.wgsl
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
line_material.wgsl
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Fix line material shader (#5348)
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2022-07-17 15:02:57 +00:00 |
post_process_pass.wgsl
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Add low level post process example using a custom render pass (#6909)
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2023-03-16 03:22:17 +00:00 |
shader_defs.wgsl
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update wgpu to 0.13 (#5168)
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2022-07-14 21:17:16 +00:00 |
show_prepass.wgsl
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Allow prepass in webgl (#7537)
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2023-03-02 02:23:06 +00:00 |
texture_binding_array.wgsl
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Use only one sampler in the array texture example. (#7405)
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2023-01-29 15:08:21 +00:00 |
tonemapping_test_patterns.wgsl
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Initial tonemapping options (#7594)
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2023-02-19 20:38:13 +00:00 |