bevy/pipelined/bevy_render2/src
VVishion 52fd626fed Expose wgpu's StencilOperation with bevy (#2819)
# Objective

Bevy should expose all wgpu types needed for building rendering pipelines.
Closes #2818

## Solution

Add wgpu's StencilOperation to bevy_render2::render_resource's export.
2021-09-16 07:17:07 +00:00
..
camera Add upstream bevy_ecs and prepare for custom-shaders merge (#2815) 2021-09-14 06:14:19 +00:00
color fix clippy 2021-07-24 16:43:37 -07:00
mesh fix nightly clippy lints (#2568) 2021-07-30 03:17:27 +00:00
render_graph expose subgraph iterator (#25) 2021-07-24 16:43:37 -07:00
render_phase fmt + clippy 2021-07-24 16:43:37 -07:00
render_resource Expose wgpu's StencilOperation with bevy (#2819) 2021-09-16 07:17:07 +00:00
renderer fix nightly clippy lints (#2568) 2021-07-30 03:17:27 +00:00
shader fix nightly clippy lints (#2568) 2021-07-30 03:17:27 +00:00
texture Sub app label changes (#2717) 2021-08-24 06:37:28 +00:00
view Use the infinite reverse right-handed perspective projection (#2543) 2021-08-27 20:15:09 +00:00
lib.rs Sub app label changes (#2717) 2021-08-24 06:37:28 +00:00
render_asset.rs Sub app label changes (#2717) 2021-08-24 06:37:28 +00:00