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# Objective Bevy should expose all wgpu types needed for building rendering pipelines. Closes #2818 ## Solution Add wgpu's StencilOperation to bevy_render2::render_resource's export. |
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.. | ||
camera | ||
color | ||
mesh | ||
render_graph | ||
render_phase | ||
render_resource | ||
renderer | ||
shader | ||
texture | ||
view | ||
lib.rs | ||
render_asset.rs |