Expose wgpu's StencilOperation with bevy (#2819)

# Objective

Bevy should expose all wgpu types needed for building rendering pipelines.
Closes #2818

## Solution

Add wgpu's StencilOperation to bevy_render2::render_resource's export.
This commit is contained in:
VVishion 2021-09-16 07:17:07 +00:00
parent 11b41206eb
commit 52fd626fed

View file

@ -26,8 +26,8 @@ pub use wgpu::{
PipelineLayoutDescriptor, PolygonMode, PrimitiveState, PrimitiveTopology,
RenderPassColorAttachment, RenderPassDepthStencilAttachment, RenderPassDescriptor,
RenderPipelineDescriptor, SamplerDescriptor, ShaderFlags, ShaderModule, ShaderModuleDescriptor,
ShaderSource, ShaderStage, StencilFaceState, StencilState, StorageTextureAccess, TextureAspect,
TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsage,
TextureViewDescriptor, TextureViewDimension, VertexAttribute, VertexBufferLayout, VertexFormat,
VertexState,
ShaderSource, ShaderStage, StencilFaceState, StencilOperation, StencilState,
StorageTextureAccess, TextureAspect, TextureDescriptor, TextureDimension, TextureFormat,
TextureSampleType, TextureUsage, TextureViewDescriptor, TextureViewDimension, VertexAttribute,
VertexBufferLayout, VertexFormat, VertexState,
};