..
bevy_a11y
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_animation
Eliminate redundant clamping from sample-interpolated curves ( #15620 )
2024-10-03 18:26:41 +00:00
bevy_app
Documentation for variadics ( #15387 )
2024-10-02 12:48:36 +00:00
bevy_asset
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00
bevy_audio
Migrate audio to required components ( #15573 )
2024-10-01 22:43:29 +00:00
bevy_color
Eliminate redundant clamping from sample-interpolated curves ( #15620 )
2024-10-03 18:26:41 +00:00
bevy_core
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_core_pipeline
Migrate motion blur, TAA, SSAO, and SSR to required components ( #15572 )
2024-10-01 22:45:31 +00:00
bevy_derive
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00
bevy_dev_tools
Rename observe to observe_entity on EntityWorldMut ( #15616 )
2024-10-03 17:05:26 +00:00
bevy_diagnostic
Runtime required components ( #15458 )
2024-09-30 19:20:16 +00:00
bevy_dylib
Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org ( #12965 )
2024-07-29 23:10:16 +00:00
bevy_ecs
System param for dynamic resources ( #15189 )
2024-10-03 18:20:34 +00:00
bevy_encase_derive
Update `glam
to 0.29,
encase
` to 0.10. ( #15249 )
2024-09-23 19:44:02 +00:00
bevy_gilrs
Implement gamepads as entities ( #12770 )
2024-09-27 20:07:20 +00:00
bevy_gizmos
Use circle gizmos for capsule ( #15602 )
2024-10-02 19:47:56 +00:00
bevy_gltf
Migrate scenes to required components ( #15579 )
2024-10-01 22:42:11 +00:00
bevy_hierarchy
Add try_despawn methods to World/Commands ( #15480 )
2024-10-03 16:21:05 +00:00
bevy_input
Revert "Have EntityCommands methods consume self for easier chaining" ( #15523 )
2024-10-02 12:47:26 +00:00
bevy_internal
Add features to switch NativeActivity
and GameActivity
usage ( #12095 )
2024-10-01 22:23:48 +00:00
bevy_log
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_macro_utils
Modify derive_label
to support no_std
environments ( #15465 )
2024-09-27 20:23:26 +00:00
bevy_math
Eliminate redundant clamping from sample-interpolated curves ( #15620 )
2024-10-03 18:26:41 +00:00
bevy_mikktspace
Add no_std
support to bevy_mikktspace
( #15528 )
2024-09-30 18:17:03 +00:00
bevy_pbr
Added visibility bitmask as an alternative SSAO method ( #13454 )
2024-10-02 13:43:35 +00:00
bevy_picking
Rename observe to observe_entity on EntityWorldMut ( #15616 )
2024-10-03 17:05:26 +00:00
bevy_ptr
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_reflect
Documentation for variadics ( #15387 )
2024-10-02 12:48:36 +00:00
bevy_remote
Allow access a method handler ( #15601 )
2024-10-02 19:45:18 +00:00
bevy_render
Better warnings about invalid parameters ( #15500 )
2024-10-03 13:16:55 +00:00
bevy_scene
Migrate scenes to required components ( #15579 )
2024-10-01 22:42:11 +00:00
bevy_sprite
Revert "Have EntityCommands methods consume self for easier chaining" ( #15523 )
2024-10-02 12:47:26 +00:00
bevy_state
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_tasks
bump async-channel to 2.3.0 ( #15497 )
2024-09-28 19:21:59 +00:00
bevy_text
Fix extract_text2d_sprite
entity leak ( #15625 )
2024-10-03 18:15:36 +00:00
bevy_time
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_transform
Migrate visibility to required components ( #15474 )
2024-09-27 19:06:16 +00:00
bevy_ui
Fix entity leak in extract_uinode_borders
( #15626 )
2024-10-03 18:15:32 +00:00
bevy_utils
Add core
and alloc
over std
Lints ( #15281 )
2024-09-27 00:59:59 +00:00
bevy_window
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00
bevy_winit
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00