bevy/crates
François 4e2600b788 text rendering: convert colours only once per section (#5474)
# Objective

- Improve performance when rendering text

## Solution

- While playing with example `many_buttons`, I noticed a lot of time was spent converting colours
- Investigating, the biggest culprit seems to be text colour. Each glyph in a text is an individual UI node for rendering, with a copy of the colour. Making the conversion to RGBA linear only once per text section reduces the number of conversion done once rendering.
- This improves FPS for example `many_buttons` from ~33 to ~42
- I did the same change for text 2d
2022-07-28 13:34:56 +00:00
..
bevy_animation Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_app remove blanket Serialize + Deserialize requirement for Reflect on generic types (#5197) 2022-07-21 14:57:37 +00:00
bevy_asset Fix various typos (#5417) 2022-07-21 20:46:54 +00:00
bevy_audio Fix various typos (#5417) 2022-07-21 20:46:54 +00:00
bevy_core Export and register Mat2. (#5324) 2022-07-15 22:37:06 +00:00
bevy_core_pipeline update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
bevy_derive Add attribute to ignore fields of derived labels (#5366) 2022-07-19 05:21:19 +00:00
bevy_diagnostic Cleanups in diagnostics (#3871) 2022-06-20 17:02:25 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs Add missing ReadOnly = Self bound (#5462) 2022-07-27 06:49:36 +00:00
bevy_ecs_compile_fail_tests Allows conversion of mutable queries to immutable queries (#5376) 2022-07-20 01:09:45 +00:00
bevy_encase_derive Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bevy_gilrs Improve Gamepad DPad Button Detection (#5220) 2022-07-11 14:11:25 +00:00
bevy_gltf Fix comment typo (#5421) 2022-07-22 15:04:32 +00:00
bevy_hierarchy Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
bevy_input Fix various typos (#5417) 2022-07-21 20:46:54 +00:00
bevy_internal Lighter no default features (#5447) 2022-07-25 15:48:14 +00:00
bevy_log Remove the dependency cycles (#5171) 2022-07-04 13:04:18 +00:00
bevy_macro_utils Derive AsBindGroup Improvements: Better errors, more options, update examples (#5364) 2022-07-19 22:05:43 +00:00
bevy_math Export and register Mat2. (#5324) 2022-07-15 22:37:06 +00:00
bevy_mikktspace Minimally fix the known unsoundness in bevy_mikktspace (#5299) 2022-07-16 08:37:18 +00:00
bevy_pbr Spotlight shadow bugfix (#5451) 2022-07-25 16:24:54 +00:00
bevy_ptr Fix OwningPtr docs (#5391) 2022-07-20 13:16:28 +00:00
bevy_reflect remove blanket Serialize + Deserialize requirement for Reflect on generic types (#5197) 2022-07-21 14:57:37 +00:00
bevy_render ImageSampler linear/nearest constructors (#5466) 2022-07-27 06:49:37 +00:00
bevy_scene Add VisibilityBundle and use it to fix gltfs, scenes, and examples (#5335) 2022-07-16 02:47:23 +00:00
bevy_sprite removed duplicated doc line in material.rs (#5405) 2022-07-20 21:39:51 +00:00
bevy_tasks Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
bevy_text text rendering: convert colours only once per section (#5474) 2022-07-28 13:34:56 +00:00
bevy_time Fix various typos (#5417) 2022-07-21 20:46:54 +00:00
bevy_transform Fix various typos (#5417) 2022-07-21 20:46:54 +00:00
bevy_ui text rendering: convert colours only once per section (#5474) 2022-07-28 13:34:56 +00:00
bevy_utils improve documentation for macro-generated label types (#5367) 2022-07-20 19:39:42 +00:00
bevy_window Fix comment typo (#5421) 2022-07-22 15:04:32 +00:00
bevy_winit Change window position types from tuple to vec (#5276) 2022-07-11 14:36:23 +00:00