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Export and register Mat2
. (#5324)
Export and register a missing type from `glam`. Reflect impls were already present, but not registered. Co-authored-by: devil-ira <justthecooldude@gmail.com>
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2 changed files with 4 additions and 3 deletions
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@ -56,6 +56,7 @@ fn register_math_types(app: &mut App) {
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.register_type::<bevy_math::Vec2>()
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.register_type::<bevy_math::Vec3>()
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.register_type::<bevy_math::Vec4>()
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.register_type::<bevy_math::Mat2>()
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.register_type::<bevy_math::Mat3>()
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.register_type::<bevy_math::Mat4>()
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.register_type::<bevy_math::Quat>();
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@ -1,7 +1,7 @@
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//! Provides math types and functionality for the Bevy game engine.
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//!
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//! The commonly used types are vectors like [`Vec2`] and [`Vec3`],
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//! matrices like [`Mat3`] and [`Mat4`] and orientation representations
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//! matrices like [`Mat2`], [`Mat3`] and [`Mat4`] and orientation representations
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//! like [`Quat`].
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#![warn(missing_docs)]
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@ -10,8 +10,8 @@
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pub mod prelude {
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#[doc(hidden)]
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pub use crate::{
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BVec2, BVec3, BVec4, EulerRot, IVec2, IVec3, IVec4, Mat3, Mat4, Quat, UVec2, UVec3, UVec4,
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Vec2, Vec3, Vec4,
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BVec2, BVec3, BVec4, EulerRot, IVec2, IVec3, IVec4, Mat2, Mat3, Mat4, Quat, UVec2, UVec3,
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UVec4, Vec2, Vec3, Vec4,
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};
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}
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