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3e8e6c5671
adds an example using UI for something more related to a game than the current UI examples. Example with a game menu: * new game - will display settings for 5 seconds before returning to menu * preferences - can modify the settings, with two sub menus * quit - will quit the game I wanted a more complex UI example before starting the UI rewrite to have ground for comparison Co-authored-by: François <8672791+mockersf@users.noreply.github.com>
22 lines
862 B
Markdown
22 lines
862 B
Markdown
# Bevy Credits
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## Adapted Code
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* hecs
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* legion_transform
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* wgpu-rs examples
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* yaks: ArchetypeSet, borrowed some ideas from their scheduler implementation
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## Inspiration
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* game engines: amethyst, coffee
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* ecs: legion, shipyard, yaks
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## Assets
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* Generic RPG Pack (CC0 license) by [Bakudas](https://twitter.com/bakudas) and [Gabe Fern](https://twitter.com/_Gabrielfer)
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* Environment maps (`.hdr` files) from [HDRIHaven](https://hdrihaven.com) (CC0 license)
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* Alien from [Kenney's Space Kit](https://www.kenney.nl/assets/space-kit) (CC0 1.0 Universal)
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* Cake from [Kenney's Food Kit](https://www.kenney.nl/assets/food-kit) (CC0 1.0 Universal)
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* Ground tile from [Kenney's Tower Defense Kit](https://www.kenney.nl/assets/tower-defense-kit) (CC0 1.0 Universal)
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* Game icons from [Kenney's Game Icons](https://www.kenney.nl/assets/game-icons) (CC0 1.0 Universal)
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