..
bevy_a11y
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_animation
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_app
Use immutable key for HashMap
and HashSet
( #12086 )
2024-02-26 16:27:40 +00:00
bevy_asset
Add to_bits and from_bits functions to AssetIndex
( #12127 )
2024-02-26 21:02:26 +00:00
bevy_audio
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_color
bevy_color
: Added Hsva
and Hwba
Models (#12114 )
2024-02-26 12:25:49 +00:00
bevy_core
Check cfg
during CI and fix feature typos ( #12103 )
2024-02-25 15:19:27 +00:00
bevy_core_pipeline
Port bevy_core_pipeline
to LinearRgba
( #12116 )
2024-02-26 12:25:11 +00:00
bevy_derive
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_diagnostic
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_dylib
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_dynamic_plugin
Document all members of bevy_dynamic_plugin
( #12029 )
2024-02-22 13:28:52 +00:00
bevy_ecs
Fix typos ( #12131 )
2024-02-26 17:46:01 +00:00
bevy_ecs_compile_fail_tests
Remove APIs deprecated in 0.13 ( #11974 )
2024-02-19 19:04:47 +00:00
bevy_encase_derive
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_gilrs
Make Gilrs a normal resource on non-Wasm targets ( #12092 )
2024-02-26 00:23:42 +00:00
bevy_gizmos
Fix typos ( #12131 )
2024-02-26 17:46:01 +00:00
bevy_gltf
Use immutable key for HashMap
and HashSet
( #12086 )
2024-02-26 16:27:40 +00:00
bevy_hierarchy
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_input
Fix missing renaming of Input -> ButtonInput ( #12096 )
2024-02-24 18:41:17 +00:00
bevy_internal
Rename bevy_render::Color
to LegacyColor
( #12069 )
2024-02-24 21:35:32 +00:00
bevy_log
Remove unnecessary wildcards from LogPlugin
and convert warnings to errors. ( #12046 )
2024-02-23 18:49:32 +00:00
bevy_macro_utils
fix some typos ( #12038 )
2024-02-22 18:55:22 +00:00
bevy_macros_compile_fail_tests
Standardize toml format with taplo ( #10594 )
2023-11-21 01:04:14 +00:00
bevy_math
Add Direction3dA
and move direction types out of primitives
( #12018 )
2024-02-26 13:57:49 +00:00
bevy_mikktspace
fix some typos ( #12038 )
2024-02-22 18:55:22 +00:00
bevy_pbr
Add random shader utils, fix cluster_debug_visualization ( #11956 )
2024-02-26 15:59:44 +00:00
bevy_ptr
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_reflect
Added reflect support for std::HashSet, BTreeSet and BTreeMap. ( #12124 )
2024-02-26 16:36:04 +00:00
bevy_reflect_compile_fail_tests
bevy_reflect_derive: Clean up attribute logic ( #11777 )
2024-02-12 15:16:27 +00:00
bevy_render
Make TemporalJitter
and MipBias
reflectable ( #12132 )
2024-02-26 18:09:06 +00:00
bevy_scene
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_sprite
Prefer UVec2
when working with texture dimensions ( #11698 )
2024-02-25 15:23:04 +00:00
bevy_tasks
Loosen lifetime requirements for single-threaded Scope::spawn
to match the multi-threaded version. ( #12073 )
2024-02-24 06:01:34 +00:00
bevy_text
Prefer UVec2
when working with texture dimensions ( #11698 )
2024-02-25 15:23:04 +00:00
bevy_time
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_transform
Add Direction3dA
and move direction types out of primitives
( #12018 )
2024-02-26 13:57:49 +00:00
bevy_ui
Prefer UVec2
when working with texture dimensions ( #11698 )
2024-02-25 15:23:04 +00:00
bevy_utils
fix some typos ( #12038 )
2024-02-22 18:55:22 +00:00
bevy_window
Bump Version after Release ( #12020 )
2024-02-21 20:58:59 +00:00
bevy_winit
Check cfg
during CI and fix feature typos ( #12103 )
2024-02-25 15:19:27 +00:00