mirror of
https://github.com/bevyengine/bevy
synced 2024-11-10 07:04:33 +00:00
fix some typos (#12038)
# Objective Split - containing only the fixed typos - https://github.com/bevyengine/bevy/pull/12036#pullrequestreview-1894738751 # Migration Guide In `crates/bevy_mikktspace/src/generated.rs` ```rs // before pub struct SGroup { pub iVertexRepresentitive: i32, .. } // after pub struct SGroup { pub iVertexRepresentative: i32, .. } ``` In `crates/bevy_core_pipeline/src/core_2d/mod.rs` ```rs // before Node2D::ConstrastAdaptiveSharpening // after Node2D::ContrastAdaptiveSharpening ``` --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: James Liu <contact@jamessliu.com> Co-authored-by: François <mockersf@gmail.com>
This commit is contained in:
parent
5d3f66fbaf
commit
9d67edc3a6
34 changed files with 72 additions and 72 deletions
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@ -1005,8 +1005,8 @@ impl App {
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/// (conflicting access but indeterminate order) with systems in `set`.
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///
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/// When possible, do this directly in the `.add_systems(Update, a.ambiguous_with(b))` call.
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/// However, sometimes two independant plugins `A` and `B` are reported as ambiguous, which you
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/// can only supress as the consumer of both.
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/// However, sometimes two independent plugins `A` and `B` are reported as ambiguous, which you
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/// can only suppress as the consumer of both.
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#[track_caller]
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pub fn ignore_ambiguity<M1, M2, S1, S2>(
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&mut self,
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@ -87,7 +87,7 @@ pub enum ParseAssetPathError {
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/// Error that occurs when the [`AssetPath::label`] section of a path string contains the [`AssetPath::source`] delimiter `://`. E.g. `source://file.test#bad://label`.
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#[error("Asset label must not contain a `://` substring")]
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InvalidLabelSyntax,
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/// Error that occurs when a path string has an [`AssetPath::source`] delimiter `://` with no characters preceeding it. E.g. `://file.test`.
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/// Error that occurs when a path string has an [`AssetPath::source`] delimiter `://` with no characters preceding it. E.g. `://file.test`.
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#[error("Asset source must be at least one character. Either specify the source before the '://' or remove the `://`")]
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MissingSource,
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/// Error that occurs when a path string has an [`AssetPath::label`] delimiter `#` with no characters succeeding it. E.g. `file.test#`
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@ -143,9 +143,9 @@ impl<'a> AssetPath<'a> {
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let mut label_range = None;
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// Loop through the characters of the passed in &str to accomplish the following:
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// 1. Seach for the first instance of the `://` substring. If the `://` substring is found,
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// 1. Search for the first instance of the `://` substring. If the `://` substring is found,
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// store the range of indices representing everything before the `://` substring as the `source_range`.
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// 2. Seach for the last instance of the `#` character. If the `#` character is found,
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// 2. Search for the last instance of the `#` character. If the `#` character is found,
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// store the range of indices representing everything after the `#` character as the `label_range`
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// 3. Set the `path_range` to be everything in between the `source_range` and `label_range`,
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// excluding the `://` substring and `#` character.
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@ -165,7 +165,7 @@ impl<'a> AssetPath<'a> {
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2 => {
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// If we haven't found our first `AssetPath::source` yet, check to make sure it is valid and then store it.
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if source_range.is_none() {
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// If the `AssetPath::source` containes a `#` character, it is invalid.
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// If the `AssetPath::source` contains a `#` character, it is invalid.
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if label_range.is_some() {
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return Err(ParseAssetPathError::InvalidSourceSyntax);
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}
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@ -833,7 +833,7 @@ mod tests {
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#[test]
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fn test_resolve_implicit_relative() {
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// A path with no inital directory separator should be considered relative.
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// A path with no initial directory separator should be considered relative.
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let base = AssetPath::from("alice/bob#carol");
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assert_eq!(
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base.resolve("joe/next").unwrap(),
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@ -18,7 +18,7 @@ pub trait AssetTransformer: Send + Sync + 'static {
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/// The type of [error](`std::error::Error`) which could be encountered by this transformer.
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type Error: Into<Box<dyn std::error::Error + Send + Sync + 'static>>;
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/// Transformes the given [`TransformedAsset`] to [`AssetTransformer::AssetOutput`].
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/// Transforms the given [`TransformedAsset`] to [`AssetTransformer::AssetOutput`].
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/// The [`TransformedAsset`]'s `labeled_assets` can be altered to add new Labeled Sub-Assets
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/// The passed in `settings` can influence how the `asset` is transformed
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fn transform<'a>(
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@ -58,7 +58,7 @@ impl<A: Asset> TransformedAsset<A> {
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}
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None
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}
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/// Creates a new [`TransformedAsset`] from `asset`, transfering the `labeled_assets` from this [`TransformedAsset`] to the new one
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/// Creates a new [`TransformedAsset`] from `asset`, transferring the `labeled_assets` from this [`TransformedAsset`] to the new one
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pub fn replace_asset<B: Asset>(self, asset: B) -> TransformedAsset<B> {
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TransformedAsset {
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value: asset,
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@ -142,17 +142,17 @@ impl Plugin for CASPlugin {
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}
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{
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render_app
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.add_render_graph_node::<CASNode>(Core2d, Node2d::ConstrastAdaptiveSharpening)
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.add_render_graph_node::<CASNode>(Core2d, Node2d::ContrastAdaptiveSharpening)
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.add_render_graph_edge(
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Core2d,
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Node2d::Tonemapping,
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Node2d::ConstrastAdaptiveSharpening,
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Node2d::ContrastAdaptiveSharpening,
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)
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.add_render_graph_edges(
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Core2d,
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(
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Node2d::Fxaa,
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Node2d::ConstrastAdaptiveSharpening,
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Node2d::ContrastAdaptiveSharpening,
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Node2d::EndMainPassPostProcessing,
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),
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);
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@ -19,7 +19,7 @@ pub mod graph {
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Tonemapping,
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Fxaa,
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Upscaling,
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ConstrastAdaptiveSharpening,
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ContrastAdaptiveSharpening,
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EndMainPassPostProcessing,
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}
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}
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@ -4,7 +4,7 @@
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use std::fmt;
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/// An Error type for [`super::Identifier`], mostly for providing error
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/// handling for convertions of an ID to a type abstracting over the ID bits.
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/// handling for conversions of an ID to a type abstracting over the ID bits.
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#[derive(Debug, PartialEq, Eq, Clone, Copy)]
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#[non_exhaustive]
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pub enum IdentifierError {
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@ -67,7 +67,7 @@ impl IdentifierMask {
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let overflowed = lo >> 31;
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// SAFETY:
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// - Adding the overflow flag will offet overflows to start at 1 instead of 0
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// - Adding the overflow flag will offset overflows to start at 1 instead of 0
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// - The sum of `0x7FFF_FFFF` + `u32::MAX` + 1 (overflow) == `0x7FFF_FFFF`
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// - If the operation doesn't overflow at 31 bits, no offsetting takes place
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unsafe { NonZeroU32::new_unchecked(lo.wrapping_add(overflowed) & HIGH_MASK) }
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@ -210,7 +210,7 @@ impl<'w, D: QueryData, F: QueryFilter> QueryBuilder<'w, D, F> {
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}
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/// Transmute the existing builder adding required accesses.
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/// This will maintain all exisiting accesses.
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/// This will maintain all existing accesses.
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///
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/// If including a filter type see [`Self::transmute_filtered`]
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pub fn transmute<NewD: QueryData>(&mut self) -> &mut QueryBuilder<'w, NewD> {
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@ -233,7 +233,7 @@ impl<'w, D: QueryData, F: QueryFilter> QueryBuilder<'w, D, F> {
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self.extend_access(access);
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// SAFETY:
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// - We have included all required acceses for NewQ and NewF
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// - We have included all required accesses for NewQ and NewF
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// - The layout of all QueryBuilder instances is the same
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unsafe { std::mem::transmute(self) }
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}
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@ -59,7 +59,7 @@ impl<'w, 's, D: QueryData, F: QueryFilter> QueryIter<'w, 's, D, F> {
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Func: FnMut(D::Item<'w>),
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{
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// SAFETY: Caller assures that D::IS_DENSE and F::IS_DENSE are true, that table matches D and F
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// and all indicies in rows are in range.
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// and all indices in rows are in range.
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unsafe {
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self.fold_over_table_range((), &mut |_, item| func(item), table, rows);
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}
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@ -1,5 +1,5 @@
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//! Definitions for [`FromWorld`] reflection.
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//! This allows creating instaces of types that are known only at runtime and
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//! This allows creating instances of types that are known only at runtime and
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//! require an `&mut World` to be initialized.
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//!
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//! This module exports two types: [`ReflectFromWorldFns`] and [`ReflectFromWorld`].
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@ -419,7 +419,7 @@ where
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///
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/// Ordering constraints will be applied between the successive elements.
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///
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/// If the preceeding node on a edge has deferred parameters, a [`apply_deferred`](crate::schedule::apply_deferred)
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/// If the preceding node on a edge has deferred parameters, a [`apply_deferred`](crate::schedule::apply_deferred)
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/// will be inserted on the edge. If this behavior is not desired consider using
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/// [`chain_ignore_deferred`](Self::chain_ignore_deferred) instead.
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fn chain(self) -> SystemConfigs {
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@ -161,7 +161,7 @@ fn make_executor(kind: ExecutorKind) -> Box<dyn SystemExecutor> {
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/// Chain systems into dependencies
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#[derive(PartialEq)]
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pub enum Chain {
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/// Run nodes in order. If there are deferred parameters in preceeding systems a
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/// Run nodes in order. If there are deferred parameters in preceding systems a
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/// [`apply_deferred`] will be added on the edge.
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Yes,
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/// Run nodes in order. This will not add [`apply_deferred`] between nodes.
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@ -1290,7 +1290,7 @@ impl<'w, 's, D: QueryData, F: QueryFilter> Query<'w, 's, D, F> {
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/// ## Allowed Transmutes
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///
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/// Besides removing parameters from the query, you can also
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/// make limited changes to the types of paramters.
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/// make limited changes to the types of parameters.
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///
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/// * Can always add/remove `Entity`
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/// * `Ref<T>` <-> `&T`
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@ -697,8 +697,8 @@ unsafe impl SystemParam for &'_ World {
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/// # use bevy_ecs::system::assert_is_system;
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/// struct Config(u32);
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/// #[derive(Resource)]
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/// struct Myu32Wrapper(u32);
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/// fn reset_to_system(value: Config) -> impl FnMut(ResMut<Myu32Wrapper>) {
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/// struct MyU32Wrapper(u32);
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/// fn reset_to_system(value: Config) -> impl FnMut(ResMut<MyU32Wrapper>) {
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/// move |mut val| val.0 = value.0
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/// }
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///
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@ -698,9 +698,9 @@ pub struct ConicalFrustum3dBuilder<'a, 'w, 's, T: GizmoConfigGroup> {
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// Center of conical frustum, half-way between the top and the bottom
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position: Vec3,
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// Rotation of the conical frustrum
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// Rotation of the conical frustum
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//
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// default orientation is: conical frustrum base shape normals are aligned with `Vec3::Y` axis
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// default orientation is: conical frustum base shape normals are aligned with `Vec3::Y` axis
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rotation: Quat,
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// Color of the conical frustum
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color: Color,
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@ -760,7 +760,7 @@ impl<T: GizmoConfigGroup> Drop for ConicalFrustum3dBuilder<'_, '_, '_, T> {
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let half_height = *height * 0.5;
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let normal = *rotation * Vec3::Y;
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// draw the two circles of the conical frustrum
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// draw the two circles of the conical frustum
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[(*radius_top, half_height), (*radius_bottom, -half_height)]
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.into_iter()
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.for_each(|(radius, height)| {
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@ -774,7 +774,7 @@ impl<T: GizmoConfigGroup> Drop for ConicalFrustum3dBuilder<'_, '_, '_, T> {
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);
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});
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// connect the two circles of the conical frustrum
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// connect the two circles of the conical frustum
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circle_coordinates(*radius_top, *segments)
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.map(move |p| Vec3::new(p.x, half_height, p.y))
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.zip(
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@ -802,7 +802,7 @@ pub struct Torus3dBuilder<'a, 'w, 's, T: GizmoConfigGroup> {
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// Center of the torus
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position: Vec3,
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// Rotation of the conical frustrum
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// Rotation of the conical frustum
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//
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// default orientation is: major circle normal is aligned with `Vec3::Y` axis
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rotation: Quat,
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@ -16,7 +16,7 @@
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// the W3C short notice apply to the `KeyCode` enums and their variants and the
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// documentation attached to their variants.
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// --------- BEGGINING OF W3C LICENSE --------------------------------------------------------------
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// --------- BEGINNING OF W3C LICENSE --------------------------------------------------------------
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//
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// License
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//
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@ -51,7 +51,7 @@
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//
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// --------- END OF W3C LICENSE --------------------------------------------------------------------
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// --------- BEGGINING OF W3C SHORT NOTICE ---------------------------------------------------------
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// --------- BEGINNING OF W3C SHORT NOTICE ---------------------------------------------------------
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//
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// winit: https://github.com/rust-windowing/winit
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//
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@ -886,7 +886,7 @@ pub enum Key {
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Standby,
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/// The WakeUp key. (`KEYCODE_WAKEUP`)
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WakeUp,
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/// Initate the multi-candidate mode.
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/// Initiate the multi-candidate mode.
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AllCandidates,
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/// The Alphanumeric key (on linux/web)
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Alphanumeric,
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|
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@ -103,7 +103,7 @@ impl BevyManifest {
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///
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/// # Panics
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///
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/// Will panic if the path is not able to be parsed. For a non-panicing option, see [`try_parse_str`]
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/// Will panic if the path is not able to be parsed. For a non-panicking option, see [`try_parse_str`]
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///
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/// [`try_parse_str`]: Self::try_parse_str
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pub fn parse_str<T: syn::parse::Parse>(path: &str) -> T {
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|
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@ -133,7 +133,7 @@ impl STriInfo {
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pub struct SGroup {
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pub iNrFaces: i32,
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pub pFaceIndices: *mut i32,
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pub iVertexRepresentitive: i32,
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pub iVertexRepresentative: i32,
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pub bOrientPreservering: bool,
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}
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@ -142,7 +142,7 @@ impl SGroup {
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Self {
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iNrFaces: 0,
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pFaceIndices: null_mut(),
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iVertexRepresentitive: 0,
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iVertexRepresentative: 0,
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bOrientPreservering: false,
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}
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}
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@ -560,7 +560,7 @@ unsafe fn GenerateTSpaces<I: Geometry>(
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piTriListIn,
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pTriInfos,
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geometry,
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(*pGroup).iVertexRepresentitive,
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(*pGroup).iVertexRepresentative,
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);
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iUniqueSubGroups += 1
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}
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|
@ -634,7 +634,7 @@ unsafe fn EvalTspace<I: Geometry>(
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mut piTriListIn: *const i32,
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mut pTriInfos: *const STriInfo,
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geometry: &mut I,
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iVertexRepresentitive: i32,
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iVertexRepresentative: i32,
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) -> STSpace {
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let mut res: STSpace = STSpace {
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vOs: Vec3::new(0.0, 0.0, 0.0),
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|
@ -675,11 +675,11 @@ unsafe fn EvalTspace<I: Geometry>(
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let mut i0: i32 = -1i32;
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let mut i1: i32 = -1i32;
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let mut i2: i32 = -1i32;
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if *piTriListIn.offset((3i32 * f + 0i32) as isize) == iVertexRepresentitive {
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if *piTriListIn.offset((3i32 * f + 0i32) as isize) == iVertexRepresentative {
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i = 0i32
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} else if *piTriListIn.offset((3i32 * f + 1i32) as isize) == iVertexRepresentitive {
|
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} else if *piTriListIn.offset((3i32 * f + 1i32) as isize) == iVertexRepresentative {
|
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i = 1i32
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} else if *piTriListIn.offset((3i32 * f + 2i32) as isize) == iVertexRepresentitive {
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} else if *piTriListIn.offset((3i32 * f + 2i32) as isize) == iVertexRepresentative {
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i = 2i32
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}
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index = *piTriListIn.offset((3i32 * f + i) as isize);
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|
@ -831,7 +831,7 @@ unsafe fn Build4RuleGroups(
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let ref mut fresh2 = (*pTriInfos.offset(f as isize)).AssignedGroup[i as usize];
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*fresh2 = &mut *pGroups.offset(iNrActiveGroups as isize) as *mut SGroup;
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(*(*pTriInfos.offset(f as isize)).AssignedGroup[i as usize])
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.iVertexRepresentitive = vert_index;
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.iVertexRepresentative = vert_index;
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(*(*pTriInfos.offset(f as isize)).AssignedGroup[i as usize]).bOrientPreservering =
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(*pTriInfos.offset(f as isize)).iFlag & 8i32 != 0i32;
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(*(*pTriInfos.offset(f as isize)).AssignedGroup[i as usize]).iNrFaces = 0i32;
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|
@ -897,7 +897,7 @@ unsafe fn AssignRecur(
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let mut pMyTriInfo: *mut STriInfo =
|
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&mut *psTriInfos.offset(iMyTriIndex as isize) as *mut STriInfo;
|
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// track down vertex
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let iVertRep: i32 = (*pGroup).iVertexRepresentitive;
|
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let iVertRep: i32 = (*pGroup).iVertexRepresentative;
|
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let mut pVerts: *const i32 =
|
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&*piTriListIn.offset((3i32 * iMyTriIndex + 0i32) as isize) as *const i32;
|
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let mut i: i32 = -1i32;
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|
|
|
@ -802,7 +802,7 @@ pub struct MaterialBindGroupId(Option<BindGroupId>);
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pub struct AtomicMaterialBindGroupId(AtomicU32);
|
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|
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impl AtomicMaterialBindGroupId {
|
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/// Stores a value atomically. Uses [`Ordering::Relaxed`] so there is zero guarentee of ordering
|
||||
/// Stores a value atomically. Uses [`Ordering::Relaxed`] so there is zero guarantee of ordering
|
||||
/// relative to other operations.
|
||||
///
|
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/// See also: [`AtomicU32::store`].
|
||||
|
@ -815,7 +815,7 @@ impl AtomicMaterialBindGroupId {
|
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self.0.store(id, Ordering::Relaxed);
|
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}
|
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|
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/// Loads a value atomically. Uses [`Ordering::Relaxed`] so there is zero guarentee of ordering
|
||||
/// Loads a value atomically. Uses [`Ordering::Relaxed`] so there is zero guarantee of ordering
|
||||
/// relative to other operations.
|
||||
///
|
||||
/// See also: [`AtomicU32::load`].
|
||||
|
|
|
@ -248,7 +248,7 @@ pub struct StandardMaterial {
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/// | Flint Glass | 1.69 |
|
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/// | Ruby | 1.71 |
|
||||
/// | Glycerine | 1.74 |
|
||||
/// | Saphire | 1.77 |
|
||||
/// | Sapphire | 1.77 |
|
||||
/// | Cubic Zirconia | 2.15 |
|
||||
/// | Diamond | 2.42 |
|
||||
/// | Moissanite | 2.65 |
|
||||
|
|
|
@ -407,7 +407,7 @@ impl FromIterator<StringExpr> for StringExpr {
|
|||
}
|
||||
}
|
||||
|
||||
/// Returns a [`syn::parse::Parser`] which parses a stream of zero or more occurences of `T`
|
||||
/// Returns a [`syn::parse::Parser`] which parses a stream of zero or more occurrences of `T`
|
||||
/// separated by punctuation of type `P`, with optional trailing punctuation.
|
||||
///
|
||||
/// This is functionally the same as [`Punctuated::parse_terminated`],
|
||||
|
|
|
@ -1917,7 +1917,7 @@ bevy_reflect::tests::Test {
|
|||
}
|
||||
|
||||
#[test]
|
||||
fn should_allow_custom_where_wtih_assoc_type() {
|
||||
fn should_allow_custom_where_with_assoc_type() {
|
||||
trait Trait {
|
||||
type Assoc;
|
||||
}
|
||||
|
|
|
@ -63,7 +63,7 @@ impl<'a> AccessError<'a> {
|
|||
&self.kind
|
||||
}
|
||||
|
||||
/// The returns the [`Access`] that this [`AccessError`] occured in.
|
||||
/// The returns the [`Access`] that this [`AccessError`] occurred in.
|
||||
pub const fn access(&self) -> &Access {
|
||||
&self.access
|
||||
}
|
||||
|
|
|
@ -27,11 +27,11 @@ pub enum ReflectPathError<'a> {
|
|||
InvalidDowncast,
|
||||
|
||||
/// An error caused by an invalid path string that couldn't be parsed.
|
||||
#[error("Encounted an error at offset {offset} while parsing `{path}`: {error}")]
|
||||
#[error("Encountered an error at offset {offset} while parsing `{path}`: {error}")]
|
||||
ParseError {
|
||||
/// Position in `path`.
|
||||
offset: usize,
|
||||
/// The path that the error occured in.
|
||||
/// The path that the error occurred in.
|
||||
path: &'a str,
|
||||
/// The underlying error.
|
||||
error: ParseError<'a>,
|
||||
|
|
|
@ -189,7 +189,7 @@ mod test {
|
|||
// Add system
|
||||
app.add_systems(Update, calculate_bounds_2d);
|
||||
|
||||
// Add entites
|
||||
// Add entities
|
||||
let entity = app.world.spawn((Sprite::default(), image_handle)).id();
|
||||
|
||||
// Verify that the entity does not have an AABB
|
||||
|
@ -227,7 +227,7 @@ mod test {
|
|||
// Add system
|
||||
app.add_systems(Update, calculate_bounds_2d);
|
||||
|
||||
// Add entites
|
||||
// Add entities
|
||||
let entity = app
|
||||
.world
|
||||
.spawn((
|
||||
|
|
|
@ -26,7 +26,7 @@ use thiserror::Error;
|
|||
#[reflect(Component, Default)]
|
||||
pub struct Node {
|
||||
/// The order of the node in the UI layout.
|
||||
/// Nodes with a higher stack index are drawn on top of and recieve interactions before nodes with lower stack indices.
|
||||
/// Nodes with a higher stack index are drawn on top of and receive interactions before nodes with lower stack indices.
|
||||
pub(crate) stack_index: u32,
|
||||
/// The size of the node as width and height in logical pixels
|
||||
///
|
||||
|
@ -54,7 +54,7 @@ impl Node {
|
|||
}
|
||||
|
||||
/// The order of the node in the UI layout.
|
||||
/// Nodes with a higher stack index are drawn on top of and recieve interactions before nodes with lower stack indices.
|
||||
/// Nodes with a higher stack index are drawn on top of and receive interactions before nodes with lower stack indices.
|
||||
pub const fn stack_index(&self) -> u32 {
|
||||
self.stack_index
|
||||
}
|
||||
|
@ -1835,10 +1835,10 @@ mod tests {
|
|||
}
|
||||
|
||||
/// Indicates that this root [`Node`] entity should be rendered to a specific camera.
|
||||
/// UI then will be layed out respecting the camera's viewport and scale factor, and
|
||||
/// UI then will be laid out respecting the camera's viewport and scale factor, and
|
||||
/// rendered to this camera's [`bevy_render::camera::RenderTarget`].
|
||||
///
|
||||
/// Setting this component on a non-root node will have no effect. It will be overriden
|
||||
/// Setting this component on a non-root node will have no effect. It will be overridden
|
||||
/// by the root node's component.
|
||||
///
|
||||
/// Optional if there is only one camera in the world. Required otherwise.
|
||||
|
|
|
@ -57,7 +57,7 @@ impl<T: Send> Parallel<Vec<T>> {
|
|||
/// Collect all enqueued items from all threads and appends them to the end of a
|
||||
/// single Vec.
|
||||
///
|
||||
/// The ordering is not guarenteed.
|
||||
/// The ordering is not guaranteed.
|
||||
pub fn drain_into(&mut self, out: &mut Vec<T>) {
|
||||
let size = self
|
||||
.locals
|
||||
|
|
|
@ -70,7 +70,7 @@ fn log_once_system() {
|
|||
}
|
||||
|
||||
// you can also use the 'once!' macro directly, in situations you want do do
|
||||
// something expensive only once within the context of a continous system.
|
||||
// something expensive only once within the context of a continuous system.
|
||||
once!({
|
||||
info!("doing expensive things");
|
||||
let mut a: u64 = 0;
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//! In windowed *Bevy* applications, executing code below a call to `App::run()` is
|
||||
//! not recommended because:
|
||||
//! - `App::run()` will never return on iOS and Web.
|
||||
//! - It is not possible to recreate a window afer the event loop has been terminated.
|
||||
//! - It is not possible to recreate a window after the event loop has been terminated.
|
||||
|
||||
use bevy::{prelude::*, window::WindowPlugin};
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ pub enum GzAssetLoaderError {
|
|||
/// An [IO](std::io) Error
|
||||
#[error("Could not load asset: {0}")]
|
||||
Io(#[from] std::io::Error),
|
||||
/// An error caused when the asset path cannot be used ot determine the uncompressed asset type.
|
||||
/// An error caused when the asset path cannot be used to determine the uncompressed asset type.
|
||||
#[error("Could not determine file path of uncompressed asset")]
|
||||
IndeterminateFilePath,
|
||||
/// An error caused by the internal asset loader.
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//! This example illustrates how to define custom `AssetLoader`s, `AssetTransfomers`, and `AssetSaver`s, how to configure them, and how to register asset processors.
|
||||
//! This example illustrates how to define custom `AssetLoader`s, `AssetTransformer`s, and `AssetSaver`s, how to configure them, and how to register asset processors.
|
||||
|
||||
use bevy::{
|
||||
asset::{
|
||||
|
|
|
@ -23,12 +23,12 @@ Enter a command with no parameters for usage.";
|
|||
|
||||
const COMPONENT_PROMPT: &str = "
|
||||
comp, c Create new components
|
||||
Enter a comma seperated list of type names optionally followed by a size in u64s.
|
||||
Enter a comma separated list of type names optionally followed by a size in u64s.
|
||||
e.g. CompA 3, CompB, CompC 2";
|
||||
|
||||
const ENTITY_PROMPT: &str = "
|
||||
spawn, s Spawn entities
|
||||
Enter a comma seperated list of components optionally followed by values.
|
||||
Enter a comma separated list of components optionally followed by values.
|
||||
e.g. CompA 0 1 0, CompB, CompC 1";
|
||||
|
||||
const QUERY_PROMPT: &str = "
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
//! 2. Use a [`Local`] [`ManualEventReader`] instead of an [`EventReader`], and use [`ResMut`] to access [`Events`].
|
||||
//!
|
||||
//! In the first case, you're being careful to only check out only one of the [`EventWriter`] or [`EventReader`] at a time.
|
||||
//! By "temporally" seperating them, you avoid the overlap.
|
||||
//! By "temporally" separating them, you avoid the overlap.
|
||||
//!
|
||||
//! In the second case, you only ever have one access to the underlying [`Events`] resource at a time.
|
||||
//! But in exchange, you have to manually keep track of which events you've already read.
|
||||
|
|
|
@ -82,7 +82,7 @@ enum PrimitiveSelected {
|
|||
Capsule,
|
||||
Cylinder,
|
||||
Cone,
|
||||
ConicalFrustrum,
|
||||
ConicalFrustum,
|
||||
Torus,
|
||||
}
|
||||
|
||||
|
@ -112,7 +112,7 @@ impl PrimitiveSelected {
|
|||
Self::Capsule,
|
||||
Self::Cylinder,
|
||||
Self::Cone,
|
||||
Self::ConicalFrustrum,
|
||||
Self::ConicalFrustum,
|
||||
Self::Torus,
|
||||
];
|
||||
|
||||
|
@ -239,7 +239,7 @@ const CONE: Cone = Cone {
|
|||
height: BIG_3D,
|
||||
};
|
||||
|
||||
const CONICAL_FRUSTRUM: ConicalFrustum = ConicalFrustum {
|
||||
const CONICAL_FRUSTUM: ConicalFrustum = ConicalFrustum {
|
||||
radius_top: BIG_3D,
|
||||
radius_bottom: SMALL_3D,
|
||||
height: BIG_3D,
|
||||
|
@ -432,7 +432,7 @@ fn draw_gizmos_2d(mut gizmos: Gizmos, state: Res<State<PrimitiveSelected>>, time
|
|||
PrimitiveSelected::Capsule => gizmos.primitive_2d(CAPSULE_2D, POSITION, angle, color),
|
||||
PrimitiveSelected::Cylinder => {}
|
||||
PrimitiveSelected::Cone => {}
|
||||
PrimitiveSelected::ConicalFrustrum => {}
|
||||
PrimitiveSelected::ConicalFrustum => {}
|
||||
PrimitiveSelected::Torus => {}
|
||||
}
|
||||
}
|
||||
|
@ -474,7 +474,7 @@ fn spawn_primitive_2d(
|
|||
Some(CAPSULE_2D.mesh().build()),
|
||||
None, // cylinder
|
||||
None, // cone
|
||||
None, // conical frustrum
|
||||
None, // conical frustum
|
||||
None, // torus
|
||||
]
|
||||
.into_iter()
|
||||
|
@ -520,7 +520,7 @@ fn spawn_primitive_3d(
|
|||
Some(CAPSULE_3D.mesh().build()),
|
||||
Some(CYLINDER.mesh().build()),
|
||||
None, // cone
|
||||
None, // conical frustrum
|
||||
None, // conical frustum
|
||||
Some(TORUS.mesh().build()),
|
||||
]
|
||||
.into_iter()
|
||||
|
@ -648,8 +648,8 @@ fn draw_gizmos_3d(mut gizmos: Gizmos, state: Res<State<PrimitiveSelected>>, time
|
|||
.primitive_3d(CONE, POSITION, rotation, color)
|
||||
.segments(segments),
|
||||
),
|
||||
PrimitiveSelected::ConicalFrustrum => {
|
||||
gizmos.primitive_3d(CONICAL_FRUSTRUM, POSITION, rotation, color);
|
||||
PrimitiveSelected::ConicalFrustum => {
|
||||
gizmos.primitive_3d(CONICAL_FRUSTUM, POSITION, rotation, color);
|
||||
}
|
||||
|
||||
PrimitiveSelected::Torus => drop(
|
||||
|
|
Loading…
Reference in a new issue