bevy/examples/3d
Sou1gh0st 39d96ef0fd
Implement volumetric fog support for both point lights and spotlights (#15361)
# Objective
- Fixes: https://github.com/bevyengine/bevy/issues/14451

## Solution
- Adding volumetric fog sampling code for both point lights and
spotlights.

## Testing
- I have modified the example of volumetric_fog.rs by adding a
volumetric point light and a volumetric spotlight.


https://github.com/user-attachments/assets/3eeb77a0-f22d-40a6-a48a-2dd75d55a877
2024-09-29 21:30:53 +00:00
..
3d_scene.rs Swapping back to using From<Color> for StandardMaterial in examples (#13566) 2024-05-29 13:50:28 +00:00
3d_shapes.rs Disabled usage of the POLYGON_MODE_LINE gpu feature in the examples (#14402) 2024-07-29 23:40:39 +00:00
3d_viewport_to_world.rs Return Results from Camera's world/viewport conversion methods (#14989) 2024-09-03 19:45:15 +00:00
animated_material.rs Add support for environment map transformation (#14290) 2024-07-19 15:00:50 +00:00
anisotropy.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
anti_aliasing.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
atmospheric_fog.rs Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
auto_exposure.rs Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
blend_modes.rs Fix common capitalization errors in documentation (#14562) 2024-07-31 21:16:05 +00:00
bloom_3d.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
clearcoat.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
color_grading.rs Fixing text sizes for examples (#15190) 2024-09-16 23:14:37 +00:00
deferred_rendering.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
depth_of_field.rs Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
fog.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
fog_volumes.rs Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
generate_custom_mesh.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
irradiance_volumes.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
lighting.rs Updates default Text font size to 24px (#13603) 2024-05-31 16:41:27 +00:00
lightmaps.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
lines.rs Highlight dependency on shader files in examples (#13824) 2024-06-12 14:16:01 +00:00
load_gltf.rs Add support for environment map transformation (#14290) 2024-07-19 15:00:50 +00:00
load_gltf_extras.rs Fixing text sizes for examples (#15190) 2024-09-16 23:14:37 +00:00
meshlet.rs Meshlet screenspace-derived tangents (#15084) 2024-09-29 18:39:25 +00:00
motion_blur.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
orthographic.rs Split OrthographicProjection::default into 2d & 3d (Adopted) (#15073) 2024-09-09 15:51:28 +00:00
parallax_mapping.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
parenting.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
pbr.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
pcss.rs Implement percentage-closer soft shadows (PCSS). (#13497) 2024-09-18 18:07:17 +00:00
post_processing.rs Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
reflection_probes.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
render_to_texture.rs Broaden "Check for bevy_internal imports" CI Task (#15333) 2024-09-20 17:08:37 +00:00
rotate_environment_map.rs Add support for environment map transformation (#14290) 2024-07-19 15:00:50 +00:00
scrolling_fog.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
shadow_biases.rs Updates default Text font size to 24px (#13603) 2024-05-31 16:41:27 +00:00
shadow_caster_receiver.rs Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
skybox.rs Better info message (#15432) 2024-09-26 13:32:33 +00:00
spherical_area_lights.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
split_screen.rs Fix num_cascades in split_screen exmample for WebGL (#14601) 2024-08-04 13:57:22 +00:00
spotlight.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
ssao.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
ssr.rs Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
texture.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
tonemapping.rs Rename rendering components for improved consistency and clarity (#15035) 2024-09-10 01:11:46 +00:00
transmission.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
transparency_3d.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
two_passes.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
update_gltf_scene.rs Fix floating point math (#15239) 2024-09-16 23:28:12 +00:00
vertex_colors.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
visibility_range.rs Add support for environment map transformation (#14290) 2024-07-19 15:00:50 +00:00
volumetric_fog.rs Implement volumetric fog support for both point lights and spotlights (#15361) 2024-09-29 21:30:53 +00:00
wireframe.rs Updates default Text font size to 24px (#13603) 2024-05-31 16:41:27 +00:00