bevy/examples/3d
IceSentry a962240866
Alternate wireframe override api (#10023)
# Objective

https://github.com/bevyengine/bevy/pull/7328 introduced an API to
override the global wireframe config. I believe it is flawed for a few
reasons.

This PR uses a non-breaking API. Instead of making the `Wireframe` an
enum I introduced the `NeverRenderWireframe` component. Here's the
reason why I think this is better:
- Easier to migrate since it doesn't change the old behaviour.
Essentially nothing to migrate. Right now this PR is a breaking change
but I don't think it has to be.
- It's similar to other "per mesh" rendering features like
NotShadowCaster/NotShadowReceiver
- It doesn't force new users to also think about global vs not global if
all they want is to render a wireframe
- This would also let you filter at the query definition level instead
of filtering when running the query

## Solution

- Introduce a `NeverRenderWireframe` component that ignores the global
config

---

## Changelog

- Added a `NeverRenderWireframe` component that ignores the global
`WireframeConfig`
2023-10-05 12:12:08 +00:00
..
3d_gizmos.rs Instanced line rendering for gizmos based on bevy_polyline (#8427) 2023-06-13 06:49:47 +00:00
3d_scene.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
3d_shapes.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
3d_viewport_to_world.rs Add example for Camera::viewport_to_world (#7179) 2023-09-11 18:52:11 +00:00
anti_aliasing.rs Allow clippy::type_complexity in more places. (#9796) 2023-10-02 21:55:16 +00:00
atmospheric_fog.rs Remove useless single tuples and trailing commas (#9720) 2023-09-08 21:46:54 +00:00
blend_modes.rs Added Val::ZERO Constant (#9566) 2023-08-26 14:00:53 +00:00
bloom_3d.rs Fix CI for Rust 1.72 (#9562) 2023-08-25 12:34:24 +00:00
fog.rs Rename keys like LAlt to AltLeft (#8792) 2023-06-15 01:37:04 +00:00
generate_custom_mesh.rs Add example to demonstrate manual generation and UV mapping of 3D mesh (generate_custom_mesh) solve #4922 (#8909) 2023-06-23 19:26:37 +00:00
lighting.rs standardize instructions in examples (#8478) 2023-04-26 19:52:31 +00:00
lines.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
load_gltf.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
orthographic.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
parallax_mapping.rs Fix some typos (#9934) 2023-09-26 19:46:24 +00:00
parenting.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
pbr.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
render_to_texture.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
shadow_biases.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00
shadow_caster_receiver.rs Allow clippy::type_complexity in more places. (#9796) 2023-10-02 21:55:16 +00:00
skybox.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
spherical_area_lights.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
split_screen.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00
spotlight.rs Improve execution of examples in CI (#9331) 2023-08-03 12:45:28 +00:00
ssao.rs Allow clippy::type_complexity in more places. (#9796) 2023-10-02 21:55:16 +00:00
texture.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
tonemapping.rs Bevy Asset V2 (#8624) 2023-09-07 02:07:27 +00:00
transparency_3d.rs Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00
two_passes.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
update_gltf_scene.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
vertex_colors.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
wireframe.rs Alternate wireframe override api (#10023) 2023-10-05 12:12:08 +00:00