..
bevy_animation
Fix minor typos in code and docs ( #7378 )
2023-01-27 12:12:53 +00:00
bevy_app
Remove App::add_sub_app ( #7290 )
2023-01-24 21:24:25 +00:00
bevy_asset
add UnsafeWorldCell
abstraction ( #6404 )
2023-01-27 00:12:13 +00:00
bevy_audio
AudioOutput is actually a normal resource now, not a non-send resource ( #7262 )
2023-01-18 17:20:26 +00:00
bevy_core
Fix formatting in Name
docs ( #7384 )
2023-01-27 17:49:11 +00:00
bevy_core_pipeline
Cascaded shadow maps. ( #7064 )
2023-01-25 12:35:39 +00:00
bevy_derive
Fix ndk-macro link ( #7027 )
2022-12-25 05:06:03 +00:00
bevy_diagnostic
Rename dynamic feature ( #7340 )
2023-01-23 14:28:00 +00:00
bevy_dylib
Rename dynamic feature ( #7340 )
2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin
Adapt path type of dynamically_load_plugin ( #6734 )
2022-12-05 23:39:43 +00:00
bevy_ecs
Fix unsoundness in EntityMut::world_scope
( #7387 )
2023-01-29 00:10:45 +00:00
bevy_ecs_compile_fail_tests
Fix clippy lints and failed test with Rust 1.66 ( #6945 )
2022-12-15 18:05:15 +00:00
bevy_encase_derive
add helper for macro to get either bevy::x or bevy_x depending on how it was imported ( #7164 )
2023-01-11 21:12:02 +00:00
bevy_gilrs
Gamepad events refactor ( #6965 )
2023-01-09 19:24:52 +00:00
bevy_gltf
enum Visibility
component ( #6320 )
2022-12-25 00:39:29 +00:00
bevy_hierarchy
Add ReplaceChildren and ClearChildren EntityCommands ( #6035 )
2023-01-16 21:24:15 +00:00
bevy_input
Fix small typo in gamepad.rs
docs ( #7411 )
2023-01-29 20:11:46 +00:00
bevy_internal
Docs: DefaultPlugins vs. MinimalPlugins and ScheduleRunnerPlugin ( #7226 )
2023-01-24 05:25:03 +00:00
bevy_log
Fix suppression of all console logs when trace_tracy
is enabled ( #6955 )
2022-12-20 23:45:43 +00:00
bevy_macro_utils
Update toml_edit to 0.18 ( #7370 )
2023-01-26 18:09:43 +00:00
bevy_math
Improve code/comments for Ray::intersect_plane
and its tests ( #6823 )
2022-12-05 22:49:06 +00:00
bevy_mikktspace
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_pbr
Add Distance and Atmospheric Fog support ( #6412 )
2023-01-29 15:28:56 +00:00
bevy_ptr
Fix minor typos in code and docs ( #7378 )
2023-01-27 12:12:53 +00:00
bevy_reflect
Enable deriving Reflect on structs with generic types ( #7364 )
2023-01-28 00:12:06 +00:00
bevy_reflect_compile_fail_tests
Enable deriving Reflect on structs with generic types ( #7364 )
2023-01-28 00:12:06 +00:00
bevy_render
Add main_texture_other ( #7343 )
2023-01-27 18:41:01 +00:00
bevy_scene
Fix beta clippy lints ( #7154 )
2023-01-11 09:51:22 +00:00
bevy_sprite
Changed Msaa to Enum ( #7292 )
2023-01-20 14:25:21 +00:00
bevy_tasks
Fix minor typos in code and docs ( #7378 )
2023-01-27 12:12:53 +00:00
bevy_text
Allow users of Text/TextBundle to choose from glyph_brush_layout's BuiltInLineBreaker options. ( #7283 )
2023-01-21 00:17:11 +00:00
bevy_time
re-enable tests on apple silicon ( #7400 )
2023-01-28 19:00:27 +00:00
bevy_transform
Basic adaptive batching for parallel query iteration ( #4777 )
2023-01-20 08:47:20 +00:00
bevy_ui
Cascaded shadow maps. ( #7064 )
2023-01-25 12:35:39 +00:00
bevy_utils
Fix minor typos in code and docs ( #7378 )
2023-01-27 12:12:53 +00:00
bevy_window
add Input Method Editor support ( #7325 )
2023-01-29 20:27:29 +00:00
bevy_winit
add Input Method Editor support ( #7325 )
2023-01-29 20:27:29 +00:00