..
bevy_animation
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_app
add setup function to app ( #7586 )
2023-02-09 21:41:54 +00:00
bevy_asset
Fix crash with debug_asset_server due to base set changes ( #7538 )
2023-02-07 14:18:15 +00:00
bevy_audio
IOS, Android... same thing ( #7493 )
2023-02-06 18:08:49 +00:00
bevy_core
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_core_pipeline
bevy_core_pipeline: Fix prepass sort orders ( #7539 )
2023-02-07 11:31:35 +00:00
bevy_derive
update winit to 0.28 ( #7480 )
2023-02-03 16:41:39 +00:00
bevy_diagnostic
Rename schedule v3 to schedule ( #7519 )
2023-02-06 18:44:40 +00:00
bevy_dylib
Rename dynamic feature ( #7340 )
2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin
Adapt path type of dynamically_load_plugin ( #6734 )
2022-12-05 23:39:43 +00:00
bevy_ecs
Fix DetectChanges::last_changed
returning the wrong tick ( #7560 )
2023-02-09 17:07:15 +00:00
bevy_ecs_compile_fail_tests
Fix clippy lints and failed test with Rust 1.66 ( #6945 )
2022-12-15 18:05:15 +00:00
bevy_encase_derive
add helper for macro to get either bevy::x or bevy_x depending on how it was imported ( #7164 )
2023-01-11 21:12:02 +00:00
bevy_gilrs
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_gltf
Improve OrthographicCamera
consistency and usability ( #6201 )
2023-02-08 21:34:33 +00:00
bevy_hierarchy
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_input
Rename schedule v3 to schedule ( #7519 )
2023-02-06 18:44:40 +00:00
bevy_internal
IOS, Android... same thing ( #7493 )
2023-02-06 18:08:49 +00:00
bevy_log
Fix suppression of all console logs when trace_tracy
is enabled ( #6955 )
2022-12-20 23:45:43 +00:00
bevy_macro_utils
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_math
Improve code/comments for Ray::intersect_plane
and its tests ( #6823 )
2022-12-05 22:49:06 +00:00
bevy_mikktspace
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_pbr
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
bevy_ptr
Fix minor typos in code and docs ( #7378 )
2023-01-27 12:12:53 +00:00
bevy_reflect
bevy_reflect: Support tuple reflection paths ( #7324 )
2023-02-06 21:22:45 +00:00
bevy_reflect_compile_fail_tests
Enable deriving Reflect on structs with generic types ( #7364 )
2023-01-28 00:12:06 +00:00
bevy_render
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
bevy_scene
Base Sets ( #7466 )
2023-02-06 03:10:08 +00:00
bevy_sprite
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
bevy_tasks
Migrate engine to Schedule v3 ( #7267 )
2023-02-06 02:04:50 +00:00
bevy_text
Fix Window
feedback loop between the OS and Bevy ( #7517 )
2023-02-07 14:18:13 +00:00
bevy_time
Rename schedule v3 to schedule ( #7519 )
2023-02-06 18:44:40 +00:00
bevy_transform
typo in comment ( #7618 )
2023-02-11 02:00:14 +00:00
bevy_ui
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
bevy_utils
Migrate engine to Schedule v3 ( #7267 )
2023-02-06 02:04:50 +00:00
bevy_window
Fix Window
feedback loop between the OS and Bevy ( #7517 )
2023-02-07 14:18:13 +00:00
bevy_winit
Fix Window
feedback loop between the OS and Bevy ( #7517 )
2023-02-07 14:18:13 +00:00