..
bevy_a11y
Set the logo and favicon for all of Bevy's published crates ( #12696 )
2024-03-25 18:52:50 +00:00
bevy_animation
fix find_current_keyframe panic ( #12931 )
2024-04-13 22:32:21 +00:00
bevy_app
Optimize Event Updates ( #12936 )
2024-04-13 14:11:28 +00:00
bevy_asset
Error info has been added to LoadState::Failed ( #12709 )
2024-04-04 14:04:27 +00:00
bevy_audio
updated audio_source.rs documentation ( #12765 )
2024-03-28 19:10:09 +00:00
bevy_color
Clean up some low level dependencies ( #12858 )
2024-04-08 19:45:42 +00:00
bevy_core
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
bevy_core_pipeline
Consolidate Render(Ui)Materials(2d) into RenderAssets ( #12827 )
2024-04-09 13:26:34 +00:00
bevy_derive
Forbid unsafe in most crates in the engine ( #12684 )
2024-03-27 03:30:08 +00:00
bevy_dev_tools
remove close_on_esc ( #12859 )
2024-04-03 18:02:50 +00:00
bevy_diagnostic
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
bevy_dylib
Set the logo and favicon for all of Bevy's published crates ( #12696 )
2024-03-25 18:52:50 +00:00
bevy_dynamic_plugin
Forbid unsafe in most crates in the engine ( #12684 )
2024-03-27 03:30:08 +00:00
bevy_ecs
Remove the system task span ( #12950 )
2024-04-13 19:27:11 +00:00
bevy_ecs_compile_fail_tests
Fix Ci failing over dead code in tests ( #12623 )
2024-03-21 18:08:47 +00:00
bevy_encase_derive
Forbid unsafe in most crates in the engine ( #12684 )
2024-03-27 03:30:08 +00:00
bevy_gilrs
Forbid unsafe in most crates in the engine ( #12684 )
2024-03-27 03:30:08 +00:00
bevy_gizmos
Add tetrahedron gizmos ( #12914 )
2024-04-10 17:59:58 +00:00
bevy_gltf
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
bevy_hierarchy
fix bevy_hierarchy crate optional feature bevy_app
( #12943 )
2024-04-13 04:46:00 +00:00
bevy_input
fix previous_position / previous_force being discarded too early ( #12556 )
2024-04-01 21:45:47 +00:00
bevy_internal
Fix ambiguities causing a crash ( #12780 )
2024-03-29 16:00:13 +00:00
bevy_log
Refactor App
and SubApp
internals for better separation ( #9202 )
2024-03-31 03:16:10 +00:00
bevy_macro_utils
Clean up some low level dependencies ( #12858 )
2024-04-08 19:45:42 +00:00
bevy_macros_compile_fail_tests
Fix Ci failing over dead code in tests ( #12623 )
2024-03-21 18:08:47 +00:00
bevy_math
Random sampling of directions and quaternions ( #12857 )
2024-04-04 23:13:00 +00:00
bevy_mikktspace
Enable clippy::ref_as_ptr
( #12918 )
2024-04-10 20:16:48 +00:00
bevy_pbr
Fix rendering of sprites, text, and meshlets after #12582 . ( #12945 )
2024-04-13 14:15:00 +00:00
bevy_ptr
Document the lifetime requirement of byte_offset
and byte_add
( #12893 )
2024-04-08 17:13:35 +00:00
bevy_reflect
Fix some nightly Clippy lints ( #12927 )
2024-04-13 02:05:38 +00:00
bevy_reflect_compile_fail_tests
Fix Ci failing over dead code in tests ( #12623 )
2024-03-21 18:08:47 +00:00
bevy_render
Fix some nightly Clippy lints ( #12927 )
2024-04-13 02:05:38 +00:00
bevy_scene
Clean up some low level dependencies ( #12858 )
2024-04-08 19:45:42 +00:00
bevy_sprite
Don't examine every entity when extracting SpriteSource
s. ( #12957 )
2024-04-13 22:25:37 +00:00
bevy_tasks
Fix beta CI ( #12913 )
2024-04-09 17:33:59 +00:00
bevy_text
Fix rendering of sprites, text, and meshlets after #12582 . ( #12945 )
2024-04-13 14:15:00 +00:00
bevy_time
Optimize Event Updates ( #12936 )
2024-04-13 14:11:28 +00:00
bevy_transform
Remove redundant imports ( #12817 )
2024-04-01 19:59:08 +00:00
bevy_ui
Divide the single VisibleEntities
list into separate lists for 2D meshes, 3D meshes, lights, and UI elements, for performance. ( #12582 )
2024-04-11 20:33:20 +00:00
bevy_utils
Moves intern and label modules into bevy_ecs ( #12772 )
2024-04-08 15:34:11 +00:00
bevy_window
Move close_on_esc
to bevy_dev_tools
( #12855 )
2024-04-03 01:29:06 +00:00
bevy_winit
Fix beta CI ( #12913 )
2024-04-09 17:33:59 +00:00