bevy/crates
blukai 9622557093
fix find_current_keyframe panic (#12931)
# Objective

i downloaded a random model from sketchfab
(https://sketchfab.com/3d-models/dragon-glass-fe00cb0ecaca4e4595874b70de7e116b)
to fiddle with bevy and encountered a panic when attempted to play
animations:
```
thread 'Compute Task Pool (3)' panicked at /home/username/code/bevy/crates/bevy_animation/src/lib.rs:848:58:
index out of bounds: the len is 40 but the index is 40
```

"Animation / Animated Fox"
(5caf085dac/examples/animation/animated_fox.rs)
example can be used for reproduction. to reproduce download a model from
sketchfab (link above) and load it instead of loading fox.glb, keep only
`dragon_glass.glb#Animation0` and remove `1` and `2` -> run and wait 1-2
seconds for crash to happen.

## Solution

correct keyframe indexing, i guess
2024-04-13 22:32:21 +00:00
..
bevy_a11y Set the logo and favicon for all of Bevy's published crates (#12696) 2024-03-25 18:52:50 +00:00
bevy_animation fix find_current_keyframe panic (#12931) 2024-04-13 22:32:21 +00:00
bevy_app Optimize Event Updates (#12936) 2024-04-13 14:11:28 +00:00
bevy_asset Error info has been added to LoadState::Failed (#12709) 2024-04-04 14:04:27 +00:00
bevy_audio updated audio_source.rs documentation (#12765) 2024-03-28 19:10:09 +00:00
bevy_color Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_core Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_core_pipeline Consolidate Render(Ui)Materials(2d) into RenderAssets (#12827) 2024-04-09 13:26:34 +00:00
bevy_derive Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_dev_tools remove close_on_esc (#12859) 2024-04-03 18:02:50 +00:00
bevy_diagnostic Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_dylib Set the logo and favicon for all of Bevy's published crates (#12696) 2024-03-25 18:52:50 +00:00
bevy_dynamic_plugin Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_ecs Remove the system task span (#12950) 2024-04-13 19:27:11 +00:00
bevy_ecs_compile_fail_tests Fix Ci failing over dead code in tests (#12623) 2024-03-21 18:08:47 +00:00
bevy_encase_derive Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_gilrs Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_gizmos Add tetrahedron gizmos (#12914) 2024-04-10 17:59:58 +00:00
bevy_gltf Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_hierarchy fix bevy_hierarchy crate optional feature bevy_app (#12943) 2024-04-13 04:46:00 +00:00
bevy_input fix previous_position / previous_force being discarded too early (#12556) 2024-04-01 21:45:47 +00:00
bevy_internal Fix ambiguities causing a crash (#12780) 2024-03-29 16:00:13 +00:00
bevy_log Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_macro_utils Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_macros_compile_fail_tests Fix Ci failing over dead code in tests (#12623) 2024-03-21 18:08:47 +00:00
bevy_math Random sampling of directions and quaternions (#12857) 2024-04-04 23:13:00 +00:00
bevy_mikktspace Enable clippy::ref_as_ptr (#12918) 2024-04-10 20:16:48 +00:00
bevy_pbr Fix rendering of sprites, text, and meshlets after #12582. (#12945) 2024-04-13 14:15:00 +00:00
bevy_ptr Document the lifetime requirement of byte_offset and byte_add (#12893) 2024-04-08 17:13:35 +00:00
bevy_reflect Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
bevy_reflect_compile_fail_tests Fix Ci failing over dead code in tests (#12623) 2024-03-21 18:08:47 +00:00
bevy_render Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
bevy_scene Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_sprite Don't examine every entity when extracting SpriteSources. (#12957) 2024-04-13 22:25:37 +00:00
bevy_tasks Fix beta CI (#12913) 2024-04-09 17:33:59 +00:00
bevy_text Fix rendering of sprites, text, and meshlets after #12582. (#12945) 2024-04-13 14:15:00 +00:00
bevy_time Optimize Event Updates (#12936) 2024-04-13 14:11:28 +00:00
bevy_transform Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
bevy_ui Divide the single VisibleEntities list into separate lists for 2D meshes, 3D meshes, lights, and UI elements, for performance. (#12582) 2024-04-11 20:33:20 +00:00
bevy_utils Moves intern and label modules into bevy_ecs (#12772) 2024-04-08 15:34:11 +00:00
bevy_window Move close_on_esc to bevy_dev_tools (#12855) 2024-04-03 01:29:06 +00:00
bevy_winit Fix beta CI (#12913) 2024-04-09 17:33:59 +00:00