..
animate_shader.wgsl
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
array_texture.wgsl
Use a single line for of large binding lists ( #9849 )
2023-09-19 22:17:44 +00:00
cubemap_unlit.wgsl
Use a single line for of large binding lists ( #9849 )
2023-09-19 22:17:44 +00:00
custom_gltf_2d.wgsl
Automatic batching/instancing of draw commands ( #9685 )
2023-09-21 22:12:34 +00:00
custom_material.frag
improve shader import model ( #5703 )
2023-06-27 00:29:22 +00:00
custom_material.vert
fix shader_material_glsl example ( #9513 )
2023-08-21 07:58:21 +00:00
custom_material.wgsl
fix custom shader imports ( #10030 )
2023-10-06 01:34:57 +00:00
custom_material_import.wgsl
fix custom shader imports ( #10030 )
2023-10-06 01:34:57 +00:00
custom_material_screenspace_texture.wgsl
Use a single line for of large binding lists ( #9849 )
2023-09-19 22:17:44 +00:00
custom_vertex_attribute.wgsl
Use a single line for of large binding lists ( #9849 )
2023-09-19 22:17:44 +00:00
fallback_image_test.wgsl
Use a single line for of large binding lists ( #9849 )
2023-09-19 22:17:44 +00:00
game_of_life.wgsl
Use a single line for of large binding lists ( #9849 )
2023-09-19 22:17:44 +00:00
instancing.wgsl
Fix shader_instancing example ( #9448 )
2023-08-15 07:28:45 +00:00
line_material.wgsl
Use a single line for of large binding lists ( #9849 )
2023-09-19 22:17:44 +00:00
post_processing.wgsl
Use a single line for of large binding lists ( #9849 )
2023-09-19 22:17:44 +00:00
shader_defs.wgsl
Use a single line for of large binding lists ( #9849 )
2023-09-19 22:17:44 +00:00
show_prepass.wgsl
Use a single line for of large binding lists ( #9849 )
2023-09-19 22:17:44 +00:00
texture_binding_array.wgsl
Use a single line for of large binding lists ( #9849 )
2023-09-19 22:17:44 +00:00
tonemapping_test_patterns.wgsl
Include tone_mapping fn in tonemapping_test_patterns ( #9084 )
2023-07-31 18:59:04 +00:00