mirror of
https://github.com/bevyengine/bevy
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2f32a2a861
# Objective This fixes not having access to StorageTextureAccess in the API, which is needed for using storage textures ## Solution Added it to the use in render_resource module Co-authored-by: Dimas <skythedragon@outlook.com>
32 lines
1.4 KiB
Rust
32 lines
1.4 KiB
Rust
mod bind_group;
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mod buffer;
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mod buffer_vec;
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mod pipeline;
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mod render_resource_id;
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mod texture;
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mod uniform_vec;
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pub use bind_group::*;
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pub use buffer::*;
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pub use buffer_vec::*;
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pub use pipeline::*;
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pub use render_resource_id::*;
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pub use texture::*;
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pub use uniform_vec::*;
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// TODO: decide where re-exports should go
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pub use wgpu::util::BufferInitDescriptor;
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pub use wgpu::{
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AddressMode, BindGroupDescriptor, BindGroupEntry, BindGroupLayout, BindGroupLayoutDescriptor,
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BindGroupLayoutEntry, BindingResource, BindingType, BlendComponent, BlendFactor,
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BlendOperation, BlendState, BufferAddress, BufferBindingType, BufferSize, BufferUsage,
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ColorTargetState, ColorWrite, CompareFunction, DepthBiasState, DepthStencilState, Extent3d,
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Face, FilterMode, FragmentState, FrontFace, IndexFormat, InputStepMode, LoadOp,
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MultisampleState, Operations, PipelineLayoutDescriptor, PolygonMode, PrimitiveState,
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PrimitiveTopology, RenderPassColorAttachment, RenderPassDepthStencilAttachment,
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RenderPassDescriptor, RenderPipelineDescriptor, SamplerDescriptor, ShaderFlags, ShaderModule,
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ShaderModuleDescriptor, ShaderSource, ShaderStage, StencilFaceState, StencilState,
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StorageTextureAccess, TextureAspect, TextureDescriptor, TextureDimension, TextureFormat,
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TextureSampleType, TextureUsage, TextureViewDescriptor, TextureViewDimension, VertexAttribute,
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VertexBufferLayout, VertexFormat, VertexState,
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};
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