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Added StorageTextureAccess to the exposed wgpu API (#2614)
# Objective This fixes not having access to StorageTextureAccess in the API, which is needed for using storage textures ## Solution Added it to the use in render_resource module Co-authored-by: Dimas <skythedragon@outlook.com>
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1 changed files with 3 additions and 3 deletions
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@ -26,7 +26,7 @@ pub use wgpu::{
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PrimitiveTopology, RenderPassColorAttachment, RenderPassDepthStencilAttachment,
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RenderPassDescriptor, RenderPipelineDescriptor, SamplerDescriptor, ShaderFlags, ShaderModule,
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ShaderModuleDescriptor, ShaderSource, ShaderStage, StencilFaceState, StencilState,
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TextureAspect, TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType,
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TextureUsage, TextureViewDescriptor, TextureViewDimension, VertexAttribute, VertexBufferLayout,
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VertexFormat, VertexState,
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StorageTextureAccess, TextureAspect, TextureDescriptor, TextureDimension, TextureFormat,
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TextureSampleType, TextureUsage, TextureViewDescriptor, TextureViewDimension, VertexAttribute,
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VertexBufferLayout, VertexFormat, VertexState,
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};
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