bevy/examples/input
François Mockers df57850310
rename touchpad to gesture, and add new gestures (#13660)
# Objective

- With the recent winit update, touchpad specific events can also be
triggered on mobile

## Solution

- Rename them to gestures and add support for the new ones

## Testing

- Tested on the mobile example on iOS


https://github.com/bevyengine/bevy/assets/8672791/da4ed23f-ff0a-41b2-9dcd-726e8546bef2


## Migration Guide

- `TouchpadMagnify` has been renamed to `PinchGesture`
- `TouchpadRotate` has been renamed to `RotationGesture `

---------

Co-authored-by: mike <ramirezmike2@gmail.com>
2024-06-04 12:44:25 +00:00
..
char_input_events.rs Deprecate ReceivedCharacter (#12868) 2024-04-30 00:49:41 +00:00
gamepad_input.rs Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
gamepad_input_events.rs Fix typos (#9965) 2023-09-29 12:26:41 +00:00
gamepad_rumble.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
keyboard_input.rs Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
keyboard_input_events.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00
keyboard_modifiers.rs Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
mouse_grab.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
mouse_input.rs Rename Input to ButtonInput (#10859) 2023-12-06 20:32:34 +00:00
mouse_input_events.rs rename touchpad to gesture, and add new gestures (#13660) 2024-06-04 12:44:25 +00:00
text_input.rs Updates default Text font size to 24px (#13603) 2024-05-31 16:41:27 +00:00
touch_input.rs Non-breaking change* from UK spellings to US (#8291) 2023-04-08 16:22:46 +00:00
touch_input_events.rs Refactor EventReader::iter to read (#9631) 2023-08-30 14:20:03 +00:00