bevy/examples/input/mouse_input.rs
Mateusz Wachowiak 1f97717a3d
Rename Input to ButtonInput (#10859)
# Objective

- Resolves #10853 

## Solution

- ~~Changed the name of `Input` struct to `PressableInput`.~~
- Changed the name of `Input` struct to `ButtonInput`.

## Migration Guide

- Breaking Change: Users need to rename `Input` to `ButtonInput` in
their projects.
2023-12-06 20:32:34 +00:00

25 lines
673 B
Rust

//! Prints mouse button events.
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Update, mouse_click_system)
.run();
}
// This system prints messages when you press or release the left mouse button:
fn mouse_click_system(mouse_button_input: Res<ButtonInput<MouseButton>>) {
if mouse_button_input.pressed(MouseButton::Left) {
info!("left mouse currently pressed");
}
if mouse_button_input.just_pressed(MouseButton::Left) {
info!("left mouse just pressed");
}
if mouse_button_input.just_released(MouseButton::Left) {
info!("left mouse just released");
}
}