bevy/crates
Joona Aalto 25bfa80e60
Migrate cameras to required components (#15641)
# Objective

Yet another PR for migrating stuff to required components. This time,
cameras!

## Solution

As per the [selected
proposal](https://hackmd.io/tsYID4CGRiWxzsgawzxG_g#Combined-Proposal-1-Selected),
deprecate `Camera2dBundle` and `Camera3dBundle` in favor of `Camera2d`
and `Camera3d`.

Adding a `Camera` without `Camera2d` or `Camera3d` now logs a warning,
as suggested by Cart [on
Discord](https://discord.com/channels/691052431525675048/1264881140007702558/1291506402832945273).
I would personally like cameras to work a bit differently and be split
into a few more components, to avoid some footguns and confusing
semantics, but that is more controversial, and shouldn't block this core
migration.

## Testing

I ran a few 2D and 3D examples, and tried cameras with and without
render graphs.

---

## Migration Guide

`Camera2dBundle` and `Camera3dBundle` have been deprecated in favor of
`Camera2d` and `Camera3d`. Inserting them will now also insert the other
components required by them automatically.
2024-10-05 01:59:52 +00:00
..
bevy_a11y Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_animation Implement additive blending for animation graphs. (#15631) 2024-10-04 22:13:22 +00:00
bevy_app Documentation for variadics (#15387) 2024-10-02 12:48:36 +00:00
bevy_asset Split off bevy_image from bevy_render (#15650) 2024-10-04 20:16:47 +00:00
bevy_audio Fix audio not playing (#15638) 2024-10-04 01:07:09 +00:00
bevy_color Eliminate redundant clamping from sample-interpolated curves (#15620) 2024-10-03 18:26:41 +00:00
bevy_core Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_core_pipeline Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
bevy_derive move ANDROID_APP to bevy_window (#15585) 2024-10-02 03:01:06 +00:00
bevy_dev_tools Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
bevy_diagnostic Runtime required components (#15458) 2024-09-30 19:20:16 +00:00
bevy_dylib Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965) 2024-07-29 23:10:16 +00:00
bevy_ecs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
bevy_encase_derive Update `glam to 0.29, encase` to 0.10. (#15249) 2024-09-23 19:44:02 +00:00
bevy_gilrs Implement gamepads as entities (#12770) 2024-09-27 20:07:20 +00:00
bevy_gizmos Use circle gizmos for capsule (#15602) 2024-10-02 19:47:56 +00:00
bevy_gltf Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
bevy_hierarchy Add try_despawn methods to World/Commands (#15480) 2024-10-03 16:21:05 +00:00
bevy_image Split off bevy_image from bevy_render (#15650) 2024-10-04 20:16:47 +00:00
bevy_input Revert "Have EntityCommands methods consume self for easier chaining" (#15523) 2024-10-02 12:47:26 +00:00
bevy_internal Add features to switch NativeActivity and GameActivity usage (#12095) 2024-10-01 22:23:48 +00:00
bevy_log Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_macro_utils Modify derive_label to support no_std environments (#15465) 2024-09-27 20:23:26 +00:00
bevy_math Eliminate redundant clamping from sample-interpolated curves (#15620) 2024-10-03 18:26:41 +00:00
bevy_mikktspace Add no_std support to bevy_mikktspace (#15528) 2024-09-30 18:17:03 +00:00
bevy_pbr Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
bevy_picking Rename observe to observe_entity on EntityWorldMut (#15616) 2024-10-03 17:05:26 +00:00
bevy_ptr Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_reflect Documentation for variadics (#15387) 2024-10-02 12:48:36 +00:00
bevy_remote Allow access a method handler (#15601) 2024-10-02 19:45:18 +00:00
bevy_render Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
bevy_scene Migrate scenes to required components (#15579) 2024-10-01 22:42:11 +00:00
bevy_sprite Revert "Have EntityCommands methods consume self for easier chaining" (#15523) 2024-10-02 12:47:26 +00:00
bevy_state Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_tasks bump async-channel to 2.3.0 (#15497) 2024-09-28 19:21:59 +00:00
bevy_text Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
bevy_time Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
bevy_transform Migrate visibility to required components (#15474) 2024-09-27 19:06:16 +00:00
bevy_ui Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
bevy_utils Minor fixes for bevy_utils in no_std (#15463) 2024-10-04 19:25:49 +00:00
bevy_window Fix bevy_window and bevy_winit readme badges (#15637) 2024-10-04 00:38:49 +00:00
bevy_winit Fix bevy_window and bevy_winit readme badges (#15637) 2024-10-04 00:38:49 +00:00