.. |
bevy_animation
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Update codebase to use IntoIterator where possible. (#5269)
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2022-07-11 15:28:50 +00:00 |
bevy_app
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Remove the dependency cycles (#5171)
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2022-07-04 13:04:18 +00:00 |
bevy_asset
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Remove rand crate from dependency tree (#3992)
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2022-07-14 17:00:01 +00:00 |
bevy_audio
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Remove the dependency cycles (#5171)
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2022-07-04 13:04:18 +00:00 |
bevy_core
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Add global init and get accessors for all newtyped TaskPools (#2250)
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2022-06-09 02:43:24 +00:00 |
bevy_core_pipeline
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Very minor doc formatting changes (#5287)
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2022-07-12 13:06:16 +00:00 |
bevy_derive
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android - fix issues other than the rendering (#5130)
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2022-06-30 19:42:45 +00:00 |
bevy_diagnostic
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Cleanups in diagnostics (#3871)
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2022-06-20 17:02:25 +00:00 |
bevy_dylib
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Bump Bevy to 0.8.0-dev (#4505)
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2022-04-17 23:04:52 +00:00 |
bevy_dynamic_plugin
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Bump Bevy to 0.8.0-dev (#4505)
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2022-04-17 23:04:52 +00:00 |
bevy_ecs
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Implement From<bool> for ShouldRun . (#5306)
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2022-07-14 17:26:40 +00:00 |
bevy_ecs_compile_fail_tests
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Add ExactSizeIterator implementation for QueryCombinatonIter (#5148)
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2022-07-13 16:08:48 +00:00 |
bevy_encase_derive
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Updated glam to 0.21 . (#5142)
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2022-07-03 19:55:33 +00:00 |
bevy_gilrs
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Improve Gamepad DPad Button Detection (#5220)
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2022-07-11 14:11:25 +00:00 |
bevy_gltf
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Allow rendering meshes without UV coordinate data. (#5222)
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2022-07-08 20:55:08 +00:00 |
bevy_hierarchy
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Update codebase to use IntoIterator where possible. (#5269)
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2022-07-11 15:28:50 +00:00 |
bevy_input
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Implement Debug for Gamepads (#5291)
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2022-07-13 15:10:41 +00:00 |
bevy_internal
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enable optional dependencies to stay optional (#5023)
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2022-06-20 10:32:43 +00:00 |
bevy_log
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Remove the dependency cycles (#5171)
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2022-07-04 13:04:18 +00:00 |
bevy_macro_utils
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bevy_reflect_derive: Tidying up the code (#4712)
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2022-05-12 19:43:23 +00:00 |
bevy_math
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Updated glam to 0.21 . (#5142)
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2022-07-03 19:55:33 +00:00 |
bevy_mikktspace
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Updated glam to 0.21 . (#5142)
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2022-07-03 19:55:33 +00:00 |
bevy_pbr
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fix extract_wireframes (#5301)
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2022-07-13 04:53:50 +00:00 |
bevy_ptr
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add more SAFETY comments and lint for missing ones in bevy_ecs (#4835)
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2022-07-04 14:44:24 +00:00 |
bevy_reflect
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Update codebase to use IntoIterator where possible. (#5269)
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2022-07-11 15:28:50 +00:00 |
bevy_render
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Enable loading textures of unlimited size (#5305)
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2022-07-13 11:31:18 +00:00 |
bevy_scene
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Update codebase to use IntoIterator where possible. (#5269)
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2022-07-11 15:28:50 +00:00 |
bevy_sprite
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Very minor doc formatting changes (#5287)
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2022-07-12 13:06:16 +00:00 |
bevy_tasks
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Very minor doc formatting changes (#5287)
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2022-07-12 13:06:16 +00:00 |
bevy_text
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Update codebase to use IntoIterator where possible. (#5269)
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2022-07-11 15:28:50 +00:00 |
bevy_time
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Update time by sending frame instant through a channel (#4744)
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2022-07-11 23:19:00 +00:00 |
bevy_transform
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Fix incorrect rotation in Transform::rotate_around . (#5300)
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2022-07-13 15:10:43 +00:00 |
bevy_ui
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Very minor doc formatting changes (#5287)
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2022-07-12 13:06:16 +00:00 |
bevy_utils
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Document That FloatOrd Implements Hash and Eq Too (#5228)
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2022-07-11 14:11:27 +00:00 |
bevy_window
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Update codebase to use IntoIterator where possible. (#5269)
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2022-07-11 15:28:50 +00:00 |
bevy_winit
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Change window position types from tuple to vec (#5276)
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2022-07-11 14:36:23 +00:00 |