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fix extract_wireframes (#5301)
# Objective - Wireframes are currently not rendering on main because they aren't being extracted correctly ## Solution - Extract the wireframes correctly
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1 changed files with 3 additions and 2 deletions
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@ -6,6 +6,7 @@ use bevy_core_pipeline::core_3d::Opaque3d;
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use bevy_ecs::{prelude::*, reflect::ReflectComponent};
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use bevy_reflect::std_traits::ReflectDefault;
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use bevy_reflect::{Reflect, TypeUuid};
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use bevy_render::Extract;
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use bevy_render::{
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extract_resource::{ExtractResource, ExtractResourcePlugin},
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mesh::{Mesh, MeshVertexBufferLayout},
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@ -50,8 +51,8 @@ impl Plugin for WireframePlugin {
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}
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}
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fn extract_wireframes(mut commands: Commands, query: Query<Entity, With<Wireframe>>) {
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for entity in &query {
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fn extract_wireframes(mut commands: Commands, query: Extract<Query<Entity, With<Wireframe>>>) {
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for entity in query.iter() {
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commands.get_or_spawn(entity).insert(Wireframe);
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}
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}
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