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Enable loading textures of unlimited size (#5305)
# Objective Fixes #5304 ## Solution Instead of using a simple utility function for loading, which uses a default allocation limit of 512MB, we use a Reader object which can be configured ad hoc. ## Changelog > This section is optional. If this was a trivial fix, or has no externally-visible impact, you can delete this section. - Allows loading of textures larger than 512MB
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1 changed files with 4 additions and 1 deletions
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@ -381,7 +381,10 @@ impl Image {
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let image_crate_format = format.as_image_crate_format().ok_or_else(|| {
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TextureError::UnsupportedTextureFormat(format!("{:?}", format))
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})?;
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let dyn_img = image::load_from_memory_with_format(buffer, image_crate_format)?;
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let mut reader = image::io::Reader::new(std::io::Cursor::new(buffer));
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reader.set_format(image_crate_format);
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reader.no_limits();
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let dyn_img = reader.decode()?;
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Ok(image_to_texture(dyn_img, is_srgb))
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}
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}
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