bevy/crates
xgbwei 09cb590c57 Improve OrthographicCamera consistency and usability (#6201)
# Objective

- Terminology used in field names and docs aren't accurate
- `window_origin` doesn't have any effect when `scaling_mode` is `ScalingMode::None`
- `left`, `right`, `bottom`, and `top` are set automatically unless `scaling_mode` is `None`. Fields that only sometimes give feedback are confusing.
- `ScalingMode::WindowSize` has no arguments, which is inconsistent with other `ScalingMode`s. 1 pixel = 1 world unit is also typically way too wide.
- `OrthographicProjection` feels generally less streamlined than its `PerspectiveProjection` counterpart
- Fixes #5818 
- Fixes #6190 

## Solution

- Improve consistency in `OrthographicProjection`'s public fields (they should either always give feedback or never give feedback).
- Improve consistency in `ScalingMode`'s arguments
- General usability improvements
- Improve accuracy of terminology:
  - "Window" should refer to the physical window on the desktop
  - "Viewport" should refer to the component in the window that images are drawn on (typically all of it)
  - "View frustum" should refer to the volume captured by the projection

---

## Changelog

### Added
- Added argument to `ScalingMode::WindowSize` that specifies the number of pixels that equals one world unit.
- Added documentation for fields and enums

### Changed
- Renamed `window_origin` to `viewport_origin`, which now:
  - Affects all `ScalingMode`s
  - Takes a fraction of the viewport's width and height instead of an enum
    - Removed `WindowOrigin` enum as it's obsolete
- Renamed `ScalingMode::None` to `ScalingMode::Fixed`, which now:
  - Takes arguments to specify the projection size
- Replaced `left`, `right`, `bottom`, and `top` fields with a single `area: Rect`
- `scale` is now applied before updating `area`. Reading from it will take `scale` into account.
- Documentation changes to make terminology more accurate and consistent

## Migration Guide
- Change `window_origin` to `viewport_origin`; replace `WindowOrigin::Center` with `Vec2::new(0.5, 0.5)` and `WindowOrigin::BottomLeft` with `Vec2::new(0.0, 0.0)`
- For shadow projections and such, replace `left`, `right`, `bottom`, and `top` with `area: Rect::new(left, bottom, right, top)`
- For camera projections, remove l/r/b/t values from `OrthographicProjection` instantiations, as they no longer have any effect in any `ScalingMode`
- Change `ScalingMode::None` to `ScalingMode::Fixed`
  - Replace manual changes of l/r/b/t with:
    - Arguments in `ScalingMode::Fixed` to specify size
    - `viewport_origin` to specify offset
- Change `ScalingMode::WindowSize` to `ScalingMode::WindowSize(1.0)`
2023-02-08 21:34:33 +00:00
..
bevy_animation Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_app Fixed minor link error in docs (#7572) 2023-02-08 20:26:11 +00:00
bevy_asset Fix crash with debug_asset_server due to base set changes (#7538) 2023-02-07 14:18:15 +00:00
bevy_audio IOS, Android... same thing (#7493) 2023-02-06 18:08:49 +00:00
bevy_core Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_core_pipeline bevy_core_pipeline: Fix prepass sort orders (#7539) 2023-02-07 11:31:35 +00:00
bevy_derive update winit to 0.28 (#7480) 2023-02-03 16:41:39 +00:00
bevy_diagnostic Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_dylib Rename dynamic feature (#7340) 2023-01-23 14:28:00 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs Remove unused test resource in a bevy_ecs schedule unit test (#7551) 2023-02-07 22:59:19 +00:00
bevy_ecs_compile_fail_tests Fix clippy lints and failed test with Rust 1.66 (#6945) 2022-12-15 18:05:15 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_gltf Improve OrthographicCamera consistency and usability (#6201) 2023-02-08 21:34:33 +00:00
bevy_hierarchy Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_input Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_internal IOS, Android... same thing (#7493) 2023-02-06 18:08:49 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_math Improve code/comments for Ray::intersect_plane and its tests (#6823) 2022-12-05 22:49:06 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr Cam scale cluster fix (#7078) 2023-02-07 16:10:54 +00:00
bevy_ptr Fix minor typos in code and docs (#7378) 2023-01-27 12:12:53 +00:00
bevy_reflect bevy_reflect: Support tuple reflection paths (#7324) 2023-02-06 21:22:45 +00:00
bevy_reflect_compile_fail_tests Enable deriving Reflect on structs with generic types (#7364) 2023-01-28 00:12:06 +00:00
bevy_render Improve OrthographicCamera consistency and usability (#6201) 2023-02-08 21:34:33 +00:00
bevy_scene Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_sprite Migrate engine to Schedule v3 (#7267) 2023-02-06 02:04:50 +00:00
bevy_tasks Migrate engine to Schedule v3 (#7267) 2023-02-06 02:04:50 +00:00
bevy_text Fix Window feedback loop between the OS and Bevy (#7517) 2023-02-07 14:18:13 +00:00
bevy_time Rename schedule v3 to schedule (#7519) 2023-02-06 18:44:40 +00:00
bevy_transform Base Sets (#7466) 2023-02-06 03:10:08 +00:00
bevy_ui Fix Window feedback loop between the OS and Bevy (#7517) 2023-02-07 14:18:13 +00:00
bevy_utils Migrate engine to Schedule v3 (#7267) 2023-02-06 02:04:50 +00:00
bevy_window Fix Window feedback loop between the OS and Bevy (#7517) 2023-02-07 14:18:13 +00:00
bevy_winit Fix Window feedback loop between the OS and Bevy (#7517) 2023-02-07 14:18:13 +00:00