bevy/crates
Charles 197392a2cd use alpha mask even when unlit (#6047)
# Objective

- Alpha mask was previously ignored when using an unlit material. 
- Fixes https://github.com/bevyengine/bevy/issues/4479

## Solution

- Extract the alpha discard to a separate function and use it when unlit is true

## Notes
I tried calling `alpha_discard()` before the `if` in pbr.wgsl, but I had errors related to having a `discard` at the beginning before doing the texture sampling. I'm not sure if there's a way to fix that instead of having the function being called in 2 places.
2022-09-28 05:54:11 +00:00
..
bevy_animation Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083) 2022-09-26 23:57:07 +00:00
bevy_app Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083) 2022-09-26 23:57:07 +00:00
bevy_asset Remove AssetServer::watch_for_changes() (#5968) 2022-09-19 16:36:38 +00:00
bevy_audio Update rodio requirement from 0.15 to 0.16 (#6020) 2022-09-19 13:56:56 +00:00
bevy_core add globals to mesh view bind group (#5409) 2022-09-28 04:20:27 +00:00
bevy_core_pipeline Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039) 2022-09-21 21:47:53 +00:00
bevy_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_diagnostic add globals to mesh view bind group (#5409) 2022-09-28 04:20:27 +00:00
bevy_dylib Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_dynamic_plugin Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_ecs Nested spawns on scope (#4466) 2022-09-28 01:59:10 +00:00
bevy_ecs_compile_fail_tests Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
bevy_encase_derive Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_gilrs Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083) 2022-09-26 23:57:07 +00:00
bevy_gltf Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
bevy_hierarchy Fix some grammatical errors in the docs (#6109) 2022-09-26 21:47:31 +00:00
bevy_input Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083) 2022-09-26 23:57:07 +00:00
bevy_internal Derived Copy trait for bevy_input events, Serialize/Deserialize for events in bevy_input and bevy_windows, PartialEq for events in both, and Eq where possible in both. (#6023) 2022-09-20 18:24:00 +00:00
bevy_log Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00
bevy_macro_utils Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_math Expose mint feature in bevy_math/glam (#5857) 2022-09-03 03:02:04 +00:00
bevy_mikktspace Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_pbr use alpha mask even when unlit (#6047) 2022-09-28 05:54:11 +00:00
bevy_ptr Bump Version after Release (#5576) 2022-08-05 02:03:05 +00:00
bevy_reflect Make arrays behave like lists in reflection (#5987) 2022-09-27 18:11:38 +00:00
bevy_render add globals to mesh view bind group (#5409) 2022-09-28 04:20:27 +00:00
bevy_scene Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083) 2022-09-26 23:57:07 +00:00
bevy_sprite remove copyless (#6100) 2022-09-27 18:11:40 +00:00
bevy_tasks Nested spawns on scope (#4466) 2022-09-28 01:59:10 +00:00
bevy_text Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083) 2022-09-26 23:57:07 +00:00
bevy_time Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083) 2022-09-26 23:57:07 +00:00
bevy_transform Spawn now takes a Bundle (#6054) 2022-09-23 19:55:54 +00:00
bevy_ui Add additional constructors for UiRect to specify values for specific fields (#5988) 2022-09-27 18:11:39 +00:00
bevy_utils Remove Sync bound from Local (#5483) 2022-09-12 04:15:55 +00:00
bevy_window Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083) 2022-09-26 23:57:07 +00:00
bevy_winit disable window pre creation for ios (#5883) 2022-09-06 15:06:17 +00:00