mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 14:10:19 +00:00
197392a2cd
# Objective - Alpha mask was previously ignored when using an unlit material. - Fixes https://github.com/bevyengine/bevy/issues/4479 ## Solution - Extract the alpha discard to a separate function and use it when unlit is true ## Notes I tried calling `alpha_discard()` before the `if` in pbr.wgsl, but I had errors related to having a `discard` at the beginning before doing the texture sampling. I'm not sure if there's a way to fix that instead of having the function being called in 2 places. |
||
---|---|---|
.. | ||
src | ||
Cargo.toml |