bevy/crates/bevy_pbr
Charles 197392a2cd use alpha mask even when unlit (#6047)
# Objective

- Alpha mask was previously ignored when using an unlit material. 
- Fixes https://github.com/bevyengine/bevy/issues/4479

## Solution

- Extract the alpha discard to a separate function and use it when unlit is true

## Notes
I tried calling `alpha_discard()` before the `if` in pbr.wgsl, but I had errors related to having a `discard` at the beginning before doing the texture sampling. I'm not sure if there's a way to fix that instead of having the function being called in 2 places.
2022-09-28 05:54:11 +00:00
..
src use alpha mask even when unlit (#6047) 2022-09-28 05:54:11 +00:00
Cargo.toml Make Resource trait opt-in, requiring #[derive(Resource)] V2 (#5577) 2022-08-08 21:36:35 +00:00