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Nested spawns on scope (#4466)
# Objective - Add ability to create nested spawns. This is needed for stageless. The current executor spawns tasks for each system early and runs the system by communicating through a channel. In stageless we want to spawn the task late, so that archetypes can be updated right before the task is run. The executor is run on a separate task, so this enables the scope to be passed to the spawned executor. - Fixes #4301 ## Solution - Instantiate a single threaded executor on the scope and use that instead of the LocalExecutor. This allows the scope to be Send, but still able to spawn tasks onto the main thread the scope is run on. This works because while systems can access nonsend data. The systems themselves are Send. Because of this change we lose the ability to spawn nonsend tasks on the scope, but I don't think this is being used anywhere. Users would still be able to use spawn_local on TaskPools. - Steals the lifetime tricks the `std:🧵:scope` uses to allow nested spawns, but disallow scope to be passed to tasks or threads not associated with the scope. - Change the storage for the tasks to a `ConcurrentQueue`. This is to allow a &Scope to be passed for spawning instead of a &mut Scope. `ConcurrentQueue` was chosen because it was already in our dependency tree because `async_executor` depends on it. - removed the optimizations for 0 and 1 spawned tasks. It did improve those cases, but made the cases of more than 1 task slower. --- ## Changelog Add ability to nest spawns ```rust fn main() { let pool = TaskPool::new(); pool.scope(|scope| { scope.spawn(async move { // calling scope.spawn from an spawn task was not possible before scope.spawn(async move { // do something }); }); }) } ``` ## Migration Guide If you were using explicit lifetimes and Passing Scope you'll need to specify two lifetimes now. ```rust fn scoped_function<'scope>(scope: &mut Scope<'scope, ()>) {} // should become fn scoped_function<'scope>(scope: &Scope<'_, 'scope, ()>) {} ``` `scope.spawn_local` changed to `scope.spawn_on_scope` this should cover cases where you needed to run tasks on the local thread, but does not cover spawning Nonsend Futures. ## TODO * [x] think real hard about all the lifetimes * [x] add doc about what 'env and 'scope mean. * [x] manually check that the single threaded task pool still works * [x] Get updated perf numbers * [x] check and make sure all the transmutes are necessary * [x] move commented out test into a compile fail test * [x] look through the tests for scope on std and see if I should add any more tests Co-authored-by: Michael Hsu <myhsu@benjaminelectric.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com>
This commit is contained in:
parent
92c90a9bad
commit
d22d310ad5
4 changed files with 263 additions and 89 deletions
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@ -166,7 +166,7 @@ impl ParallelExecutor {
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/// queues systems with no dependencies to run (or skip) at next opportunity.
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fn prepare_systems<'scope>(
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&mut self,
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scope: &mut Scope<'scope, ()>,
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scope: &Scope<'_, 'scope, ()>,
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systems: &'scope mut [SystemContainer],
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world: &'scope World,
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) {
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@ -236,7 +236,7 @@ impl ParallelExecutor {
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if system_data.is_send {
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scope.spawn(task);
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} else {
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scope.spawn_local(task);
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scope.spawn_on_scope(task);
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}
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#[cfg(test)]
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@ -271,7 +271,7 @@ impl ParallelExecutor {
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if system_data.is_send {
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scope.spawn(task);
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} else {
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scope.spawn_local(task);
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scope.spawn_on_scope(task);
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}
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}
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}
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@ -13,6 +13,7 @@ futures-lite = "1.4.0"
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async-executor = "1.3.0"
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async-channel = "1.4.2"
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once_cell = "1.7"
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concurrent-queue = "1.2.2"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen-futures = "0.4"
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@ -1,5 +1,6 @@
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use std::{
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future::Future,
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marker::PhantomData,
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mem,
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sync::{Arc, Mutex},
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};
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@ -61,27 +62,34 @@ impl TaskPool {
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/// to spawn tasks. This function will await the completion of all tasks before returning.
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///
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/// This is similar to `rayon::scope` and `crossbeam::scope`
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pub fn scope<'scope, F, T>(&self, f: F) -> Vec<T>
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pub fn scope<'env, F, T>(&self, f: F) -> Vec<T>
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where
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F: FnOnce(&mut Scope<'scope, T>) + 'scope + Send,
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F: for<'scope> FnOnce(&'env mut Scope<'scope, 'env, T>),
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T: Send + 'static,
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{
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let executor = &async_executor::LocalExecutor::new();
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let executor: &'scope async_executor::LocalExecutor<'scope> =
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let executor: &'env async_executor::LocalExecutor<'env> =
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unsafe { mem::transmute(executor) };
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let results: Mutex<Vec<Arc<Mutex<Option<T>>>>> = Mutex::new(Vec::new());
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let results: &'env Mutex<Vec<Arc<Mutex<Option<T>>>>> = unsafe { mem::transmute(&results) };
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let mut scope = Scope {
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executor,
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results: Vec::new(),
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results,
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scope: PhantomData,
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env: PhantomData,
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};
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f(&mut scope);
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let scope_ref: &'env mut Scope<'_, 'env, T> = unsafe { mem::transmute(&mut scope) };
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f(scope_ref);
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// Loop until all tasks are done
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while executor.try_tick() {}
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scope
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.results
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let results = scope.results.lock().unwrap();
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results
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.iter()
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.map(|result| result.lock().unwrap().take().unwrap())
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.collect()
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@ -127,13 +135,17 @@ impl FakeTask {
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///
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/// For more information, see [`TaskPool::scope`].
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#[derive(Debug)]
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pub struct Scope<'scope, T> {
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executor: &'scope async_executor::LocalExecutor<'scope>,
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pub struct Scope<'scope, 'env: 'scope, T> {
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executor: &'env async_executor::LocalExecutor<'env>,
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// Vector to gather results of all futures spawned during scope run
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results: Vec<Arc<Mutex<Option<T>>>>,
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results: &'env Mutex<Vec<Arc<Mutex<Option<T>>>>>,
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// make `Scope` invariant over 'scope and 'env
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scope: PhantomData<&'scope mut &'scope ()>,
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env: PhantomData<&'env mut &'env ()>,
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}
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impl<'scope, T: Send + 'scope> Scope<'scope, T> {
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impl<'scope, 'env, T: Send + 'env> Scope<'scope, 'env, T> {
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/// Spawns a scoped future onto the thread-local executor. The scope *must* outlive
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/// the provided future. The results of the future will be returned as a part of
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/// [`TaskPool::scope`]'s return value.
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@ -141,18 +153,18 @@ impl<'scope, T: Send + 'scope> Scope<'scope, T> {
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/// On the single threaded task pool, it just calls [`Scope::spawn_local`].
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///
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/// For more information, see [`TaskPool::scope`].
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pub fn spawn<Fut: Future<Output = T> + 'scope + Send>(&mut self, f: Fut) {
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self.spawn_local(f);
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pub fn spawn<Fut: Future<Output = T> + 'env>(&self, f: Fut) {
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self.spawn_on_scope(f);
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}
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/// Spawns a scoped future onto the thread-local executor. The scope *must* outlive
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/// the provided future. The results of the future will be returned as a part of
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/// [`TaskPool::scope`]'s return value.
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/// Spawns a scoped future that runs on the thread the scope called from. The
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/// scope *must* outlive the provided future. The results of the future will be
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/// returned as a part of [`TaskPool::scope`]'s return value.
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///
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/// For more information, see [`TaskPool::scope`].
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pub fn spawn_local<Fut: Future<Output = T> + 'scope>(&mut self, f: Fut) {
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pub fn spawn_on_scope<Fut: Future<Output = T> + 'env>(&self, f: Fut) {
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let result = Arc::new(Mutex::new(None));
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self.results.push(result.clone());
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self.results.lock().unwrap().push(result.clone());
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let f = async move {
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result.lock().unwrap().replace(f.await);
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};
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@ -1,11 +1,13 @@
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use std::{
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future::Future,
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marker::PhantomData,
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mem,
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pin::Pin,
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sync::Arc,
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thread::{self, JoinHandle},
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};
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use concurrent_queue::ConcurrentQueue;
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use futures_lite::{future, pin};
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use crate::Task;
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@ -140,69 +142,145 @@ impl TaskPool {
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/// to spawn tasks. This function will await the completion of all tasks before returning.
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///
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/// This is similar to `rayon::scope` and `crossbeam::scope`
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pub fn scope<'scope, F, T>(&self, f: F) -> Vec<T>
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///
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/// # Example
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///
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/// ```
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/// use bevy_tasks::TaskPool;
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///
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/// let pool = TaskPool::new();
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/// let mut x = 0;
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/// let results = pool.scope(|s| {
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/// s.spawn(async {
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/// // you can borrow the spawner inside a task and spawn tasks from within the task
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/// s.spawn(async {
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/// // borrow x and mutate it.
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/// x = 2;
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/// // return a value from the task
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/// 1
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/// });
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/// // return some other value from the first task
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/// 0
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/// });
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/// });
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///
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/// // results are returned in the order the tasks are spawned in.
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/// // Note: the ordering may become non-deterministic if you spawn from within tasks.
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/// // the ordering is only guaranteed when tasks are spawned directly from the main closure.
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/// assert_eq!(&results[..], &[0, 1]);
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/// // can access x after scope runs
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/// assert_eq!(x, 2);
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/// ```
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///
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/// # Lifetimes
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///
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/// The [`Scope`] object takes two lifetimes: `'scope` and `'env`.
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///
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/// The `'scope` lifetime represents the lifetime of the scope. That is the time during
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/// which the provided closure and tasks that are spawned into the scope are run.
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///
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/// The `'env` lifetime represents the lifetime of whatever is borrowed by the scope.
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/// Thus this lifetime must outlive `'scope`.
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///
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/// ```compile_fail
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/// use bevy_tasks::TaskPool;
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/// fn scope_escapes_closure() {
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/// let pool = TaskPool::new();
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/// let foo = Box::new(42);
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/// pool.scope(|scope| {
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/// std::thread::spawn(move || {
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/// // UB. This could spawn on the scope after `.scope` returns and the internal Scope is dropped.
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/// scope.spawn(async move {
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/// assert_eq!(*foo, 42);
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/// });
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/// });
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/// });
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/// }
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/// ```
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///
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/// ```compile_fail
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/// use bevy_tasks::TaskPool;
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/// fn cannot_borrow_from_closure() {
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/// let pool = TaskPool::new();
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/// pool.scope(|scope| {
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/// let x = 1;
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/// let y = &x;
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/// scope.spawn(async move {
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/// assert_eq!(*y, 1);
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/// });
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/// });
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/// }
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///
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pub fn scope<'env, F, T>(&self, f: F) -> Vec<T>
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where
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F: FnOnce(&mut Scope<'scope, T>) + 'scope + Send,
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F: for<'scope> FnOnce(&'scope Scope<'scope, 'env, T>),
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T: Send + 'static,
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{
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TaskPool::LOCAL_EXECUTOR.with(|local_executor| {
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// SAFETY: This function blocks until all futures complete, so this future must return
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// before this function returns. However, rust has no way of knowing
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// this so we must convert to 'static here to appease the compiler as it is unable to
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// validate safety.
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let executor: &async_executor::Executor = &self.executor;
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let executor: &'scope async_executor::Executor = unsafe { mem::transmute(executor) };
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let local_executor: &'scope async_executor::LocalExecutor =
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unsafe { mem::transmute(local_executor) };
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let mut scope = Scope {
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executor,
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local_executor,
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spawned: Vec::new(),
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// SAFETY: This safety comment applies to all references transmuted to 'env.
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// Any futures spawned with these references need to return before this function completes.
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// This is guaranteed because we drive all the futures spawned onto the Scope
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// to completion in this function. However, rust has no way of knowing this so we
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// transmute the lifetimes to 'env here to appease the compiler as it is unable to validate safety.
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let executor: &async_executor::Executor = &*self.executor;
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let executor: &'env async_executor::Executor = unsafe { mem::transmute(executor) };
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let task_scope_executor = &async_executor::Executor::default();
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let task_scope_executor: &'env async_executor::Executor =
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unsafe { mem::transmute(task_scope_executor) };
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let spawned: ConcurrentQueue<async_executor::Task<T>> = ConcurrentQueue::unbounded();
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let spawned_ref: &'env ConcurrentQueue<async_executor::Task<T>> =
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unsafe { mem::transmute(&spawned) };
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let scope = Scope {
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executor,
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task_scope_executor,
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spawned: spawned_ref,
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scope: PhantomData,
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env: PhantomData,
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};
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let scope_ref: &'env Scope<'_, 'env, T> = unsafe { mem::transmute(&scope) };
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f(scope_ref);
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if spawned.is_empty() {
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Vec::new()
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} else {
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let get_results = async move {
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let mut results = Vec::with_capacity(spawned.len());
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while let Ok(task) = spawned.pop() {
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results.push(task.await);
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}
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results
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};
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f(&mut scope);
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// Pin the futures on the stack.
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pin!(get_results);
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if scope.spawned.is_empty() {
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Vec::default()
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} else if scope.spawned.len() == 1 {
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vec![future::block_on(&mut scope.spawned[0])]
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} else {
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let fut = async move {
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let mut results = Vec::with_capacity(scope.spawned.len());
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for task in scope.spawned {
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results.push(task.await);
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}
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// SAFETY: This function blocks until all futures complete, so we do not read/write
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// the data from futures outside of the 'scope lifetime. However,
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// rust has no way of knowing this so we must convert to 'static
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// here to appease the compiler as it is unable to validate safety.
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let get_results: Pin<&mut (dyn Future<Output = Vec<T>> + 'static + Send)> = get_results;
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let get_results: Pin<&'static mut (dyn Future<Output = Vec<T>> + 'static + Send)> =
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unsafe { mem::transmute(get_results) };
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results
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// The thread that calls scope() will participate in driving tasks in the pool
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// forward until the tasks that are spawned by this scope() call
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// complete. (If the caller of scope() happens to be a thread in
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// this thread pool, and we only have one thread in the pool, then
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// simply calling future::block_on(spawned) would deadlock.)
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let mut spawned = task_scope_executor.spawn(get_results);
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loop {
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if let Some(result) = future::block_on(future::poll_once(&mut spawned)) {
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break result;
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};
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// Pin the futures on the stack.
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pin!(fut);
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// SAFETY: This function blocks until all futures complete, so we do not read/write
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// the data from futures outside of the 'scope lifetime. However,
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// rust has no way of knowing this so we must convert to 'static
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// here to appease the compiler as it is unable to validate safety.
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let fut: Pin<&mut (dyn Future<Output = Vec<T>>)> = fut;
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let fut: Pin<&'static mut (dyn Future<Output = Vec<T>> + 'static)> =
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unsafe { mem::transmute(fut) };
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// The thread that calls scope() will participate in driving tasks in the pool
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// forward until the tasks that are spawned by this scope() call
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// complete. (If the caller of scope() happens to be a thread in
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// this thread pool, and we only have one thread in the pool, then
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// simply calling future::block_on(spawned) would deadlock.)
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let mut spawned = local_executor.spawn(fut);
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loop {
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if let Some(result) = future::block_on(future::poll_once(&mut spawned)) {
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break result;
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};
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self.executor.try_tick();
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local_executor.try_tick();
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}
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self.executor.try_tick();
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task_scope_executor.try_tick();
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}
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})
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}
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}
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/// Spawns a static future onto the thread pool. The returned Task is a future. It can also be
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@ -254,35 +332,42 @@ impl Drop for TaskPool {
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///
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/// For more information, see [`TaskPool::scope`].
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#[derive(Debug)]
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pub struct Scope<'scope, T> {
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pub struct Scope<'scope, 'env: 'scope, T> {
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executor: &'scope async_executor::Executor<'scope>,
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local_executor: &'scope async_executor::LocalExecutor<'scope>,
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spawned: Vec<async_executor::Task<T>>,
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task_scope_executor: &'scope async_executor::Executor<'scope>,
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spawned: &'scope ConcurrentQueue<async_executor::Task<T>>,
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// make `Scope` invariant over 'scope and 'env
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scope: PhantomData<&'scope mut &'scope ()>,
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env: PhantomData<&'env mut &'env ()>,
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}
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impl<'scope, T: Send + 'scope> Scope<'scope, T> {
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impl<'scope, 'env, T: Send + 'scope> Scope<'scope, 'env, T> {
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/// Spawns a scoped future onto the thread pool. The scope *must* outlive
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/// the provided future. The results of the future will be returned as a part of
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/// [`TaskPool::scope`]'s return value.
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///
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/// If the provided future is non-`Send`, [`Scope::spawn_local`] should be used
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/// For futures that should run on the thread `scope` is called on [`Scope::spawn_on_scope`] should be used
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/// instead.
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///
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/// For more information, see [`TaskPool::scope`].
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pub fn spawn<Fut: Future<Output = T> + 'scope + Send>(&mut self, f: Fut) {
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pub fn spawn<Fut: Future<Output = T> + 'scope + Send>(&self, f: Fut) {
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let task = self.executor.spawn(f);
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self.spawned.push(task);
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// ConcurrentQueue only errors when closed or full, but we never
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// close and use an unbouded queue, so it is safe to unwrap
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self.spawned.push(task).unwrap();
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}
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/// Spawns a scoped future onto the thread-local executor. The scope *must* outlive
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/// Spawns a scoped future onto the thread the scope is run on. The scope *must* outlive
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/// the provided future. The results of the future will be returned as a part of
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||||
/// [`TaskPool::scope`]'s return value. Users should generally prefer to use
|
||||
/// [`Scope::spawn`] instead, unless the provided future is not `Send`.
|
||||
/// [`Scope::spawn`] instead, unless the provided future needs to run on the scope's thread.
|
||||
///
|
||||
/// For more information, see [`TaskPool::scope`].
|
||||
pub fn spawn_local<Fut: Future<Output = T> + 'scope>(&mut self, f: Fut) {
|
||||
let task = self.local_executor.spawn(f);
|
||||
self.spawned.push(task);
|
||||
pub fn spawn_on_scope<Fut: Future<Output = T> + 'scope + Send>(&self, f: Fut) {
|
||||
let task = self.task_scope_executor.spawn(f);
|
||||
// ConcurrentQueue only errors when closed or full, but we never
|
||||
// close and use an unbouded queue, so it is safe to unwrap
|
||||
self.spawned.push(task).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -327,7 +412,7 @@ mod tests {
|
|||
}
|
||||
|
||||
#[test]
|
||||
fn test_mixed_spawn_local_and_spawn() {
|
||||
fn test_mixed_spawn_on_scope_and_spawn() {
|
||||
let pool = TaskPool::new();
|
||||
|
||||
let foo = Box::new(42);
|
||||
|
@ -350,7 +435,7 @@ mod tests {
|
|||
});
|
||||
} else {
|
||||
let count_clone = local_count.clone();
|
||||
scope.spawn_local(async move {
|
||||
scope.spawn_on_scope(async move {
|
||||
if *foo != 42 {
|
||||
panic!("not 42!?!?")
|
||||
} else {
|
||||
|
@ -391,7 +476,7 @@ mod tests {
|
|||
});
|
||||
let spawner = std::thread::current().id();
|
||||
let inner_count_clone = count_clone.clone();
|
||||
scope.spawn_local(async move {
|
||||
scope.spawn_on_scope(async move {
|
||||
inner_count_clone.fetch_add(1, Ordering::Release);
|
||||
if std::thread::current().id() != spawner {
|
||||
// NOTE: This check is using an atomic rather than simply panicing the
|
||||
|
@ -407,4 +492,80 @@ mod tests {
|
|||
assert!(!thread_check_failed.load(Ordering::Acquire));
|
||||
assert_eq!(count.load(Ordering::Acquire), 200);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_nested_spawn() {
|
||||
let pool = TaskPool::new();
|
||||
|
||||
let foo = Box::new(42);
|
||||
let foo = &*foo;
|
||||
|
||||
let count = Arc::new(AtomicI32::new(0));
|
||||
|
||||
let outputs: Vec<i32> = pool.scope(|scope| {
|
||||
for _ in 0..10 {
|
||||
let count_clone = count.clone();
|
||||
scope.spawn(async move {
|
||||
for _ in 0..10 {
|
||||
let count_clone_clone = count_clone.clone();
|
||||
scope.spawn(async move {
|
||||
if *foo != 42 {
|
||||
panic!("not 42!?!?")
|
||||
} else {
|
||||
count_clone_clone.fetch_add(1, Ordering::Relaxed);
|
||||
*foo
|
||||
}
|
||||
});
|
||||
}
|
||||
*foo
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
for output in &outputs {
|
||||
assert_eq!(*output, 42);
|
||||
}
|
||||
|
||||
// the inner loop runs 100 times and the outer one runs 10. 100 + 10
|
||||
assert_eq!(outputs.len(), 110);
|
||||
assert_eq!(count.load(Ordering::Relaxed), 100);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_nested_locality() {
|
||||
let pool = Arc::new(TaskPool::new());
|
||||
let count = Arc::new(AtomicI32::new(0));
|
||||
let barrier = Arc::new(Barrier::new(101));
|
||||
let thread_check_failed = Arc::new(AtomicBool::new(false));
|
||||
|
||||
for _ in 0..100 {
|
||||
let inner_barrier = barrier.clone();
|
||||
let count_clone = count.clone();
|
||||
let inner_pool = pool.clone();
|
||||
let inner_thread_check_failed = thread_check_failed.clone();
|
||||
std::thread::spawn(move || {
|
||||
inner_pool.scope(|scope| {
|
||||
let spawner = std::thread::current().id();
|
||||
let inner_count_clone = count_clone.clone();
|
||||
scope.spawn(async move {
|
||||
inner_count_clone.fetch_add(1, Ordering::Release);
|
||||
|
||||
// spawning on the scope from another thread runs the futures on the scope's thread
|
||||
scope.spawn_on_scope(async move {
|
||||
inner_count_clone.fetch_add(1, Ordering::Release);
|
||||
if std::thread::current().id() != spawner {
|
||||
// NOTE: This check is using an atomic rather than simply panicing the
|
||||
// thread to avoid deadlocking the barrier on failure
|
||||
inner_thread_check_failed.store(true, Ordering::Release);
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
inner_barrier.wait();
|
||||
});
|
||||
}
|
||||
barrier.wait();
|
||||
assert!(!thread_check_failed.load(Ordering::Acquire));
|
||||
assert_eq!(count.load(Ordering::Acquire), 200);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue